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restore AI switching to AOE weapons #4146
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-16840123609.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-16840204395.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-16851835218.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-16852300872.zip |
I've tested it in more sterile conditions, 1 pawn attacking, measured at 10 calls. here's what I got on performance. Would like to know your opinions on if this is acceptable performance or should I ditch this endeavor of reviving weapon switching. Without AoE switching: With cut down AoE switching: With original implementation of AoE switching: |
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tested devmode raids only so far