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Slightly improved interface for interfacing with MeshHandle this pattern could be used elsewhere also.

io.send(&CUBE_HANDLE.upload(cube()));
io.create_entity()
    .add_component(CUBE_HANDLE.render().primitive(Primitive::Triangles))
    // ... 

@Masterchef365 Masterchef365 marked this pull request as draft May 7, 2023 00:45
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2 participants