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WsMini

Minimalist WebSocket client and server for real-time applications with RPC, PubSub, Rooms and Game state synchronization based on WS https://github.com/websockets/ws

License: MIT

Features

  • 🚀 Lightweight and easy
  • 📡 RPC - Remote Procedure Calls with built-in error handling
  • 🎯 PubSub - Very simple Publish/Subscribe system
  • 🏠 Room-based management system
  • 🎮 Game-ready with fixed timestep game loop and state synchronization

Getting Started

For a detailed guide on how to get started with WsMini, including setting up a server, connecting clients, and using RPC and PubSub features, please refer to the Getting Started Guide. Documentation is available in the docs directory and includes examples for both client and server usage, as well as advanced features like Room management and Game state synchronization: docs.

Installation

npm install wsmini

Usage

For Browser (Client-side)

In browsers, use the client classes:

import { WSClient, WSClientRoom } from 'wsmini';

For Node.js (Server-side)

In Node.js, use the server classes:

import { WSServerPubSub, WSServerRoomManager, WSServerRoom, WSServerGameRoom, WSServerError } from 'wsmini';

Examples

You will find complete examples demonstrating some of the features of WsMini in the docs/examples directory. Each example includes both server and client code with HTML interfaces. For more details, see the Examples Documentation.

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