Project 4: Yuru Wang #9
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repo link: https://github.com/yuruwang/Project4-CUDA-Rasterizer
Features Implemented:
Vertex shading. (vertexTransformAndAssembly in rasterize.cu)
Primitive assembly with support for triangles read from buffers of index and vertex data. (primitiveAssembly in rasterize.cu)
Rasterization. (support rasterization for points, lines and triangles)
A depth buffer for storing and depth testing fragments.
Fragment-to-depth-buffer writing (Utilized CUDA atomicMin() for race avoidance).
Fragment shader with Lambert shading and point light (render in rasterize.cu)
UV texture mapping with bilinear texture filtering and perspective correct texture coordinates.