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  • repo link: https://github.com/yuruwang/Project4-CUDA-Rasterizer

  • Features Implemented:

  • Vertex shading. (vertexTransformAndAssembly in rasterize.cu)

  • Primitive assembly with support for triangles read from buffers of index and vertex data. (primitiveAssembly in rasterize.cu)

  • Rasterization. (support rasterization for points, lines and triangles)

  • A depth buffer for storing and depth testing fragments.

  • Fragment-to-depth-buffer writing (Utilized CUDA atomicMin() for race avoidance).

  • Fragment shader with Lambert shading and point light (render in rasterize.cu)

  • UV texture mapping with bilinear texture filtering and perspective correct texture coordinates.

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