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Bolt Gameserver Sample

⚠️ Note: We will be updating this repo with a fully featured demo in the very near future.

Bolt Charge Hero

Sample backend code snippets to demonstrate how to integrate Bolt's SDK into your game server.

Prerequisites: Make sure you have fully onboarded onto Bolt Charge by following this guide. It should take approximately 5 minutes.

Language Support: Looking for a different language or a particular server SDK? You can easily clone, copy, or paste URL this lightweight repo into your favorite copilot tool and it should do a good job replicating the interfaces for you.

If you have questions or need additional support please reach out to us in our discord server and we would be happy to assist!

API Keys

Bolt uses API keys to authenticate your requests. You can manage your API keys in the Bold Dashboard.

Key Concepts

Bolt offers an easy to use API to manage your digital products and subscriptions.

  • Products are what you're selling

  • Plans are how you're selling it

  • Subscriptions are active instances of recurring plans

Products

Products are the base offerings in your game's monetization system. They represent the actual items or services you're selling, such as:

  • Virtual currency (coins, gems)
  • In-game items (weapons, skins)
  • Game expansions
  • Premium features

Plans

Plans define how a product is delivered to the user. They specify:

  • The delivery method (one-time purchase, recurring)
  • The price point
  • Any associated benefits or features
  • Duration (for time-based offerings)

Subscriptions

Subscriptions are active instances of recurring plans. They represent:

  • An ongoing relationship between a user and a plan
  • The current status of a user's access to a product
  • Billing cycles and renewal dates
  • Usage tracking and limits

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Gaming Backend Example using Bolt SDKs

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