A www.GlitterWorlds.dev Project by the Better Rimworlds org.
This mod adds the capability to induce medical comas in pawns through a specialized drug. Medical comas can be used to keep injured pawns in a stable state, prevent them from experiencing pain, and potentially increase healing efficiency.
- Medical Coma Drug: Administer to pawns to induce a controlled medical coma.
- Duration: The coma will last 5.55 in-game days.
- Reduced Consciousness: Pawns in a coma have their consciousness reduced to 10%.
- Complete Immobilization: Affected pawns cannot move or manipulate objects (0% capacity).
- Medical Benefits: Ideal for critically injured pawns or during complex surgeries.
- Reduced Food Need: Like in the real world, pawns' hunger need is only 15% of normal (1 meal per treatment).
- Reduced Luciferium Need: The pawn's Luciferium need reduces 75% slower than normal.
- Provides Baseline Luciferium: Luciferium addicts will never fall below 5% of the need.
- Rapid Recovery: Pawns will recover 2x faster from diseases.
- Controlled Wakeup: When administered Wake-Up, the pawn will immediately awaken.
- Greater Survival Odds: By massively reducing the pawn's dietary and Luciferium needs, it greatly increases their survival odds, especially during times of famine and extreme injury and disease.
- Download the latest release from the GitHub repository
- Extract the contents into your RimWorld/Mods folder
- Enable the mod in the game's Mod menu before starting a new game or loading a save
- Lack Luciferium? and the nearest towns don't have stock? 3 Coma Drugs will last 16.65 days, long enough for the towns to restock. Pawns in medically-induced comas lose their Luciferium Need at 25% of the normal rate (26 days instead of 6.66 at full need) and can never drop below 5% need while on the pill.
- Horribly injured? The pawns will stay immobilized while their bodies repair themselves.
- Deathly ill? A medically-induced coma grants a 200% increased immunity speed. They'll probably survive.
- No food? Pawns in comas, like in real life, require drastically less food. 1 meal is sufficient to feed the pawn for the full treatment (5.55 days). Everyone can go into a coma and survive til The Winter ends.
- Prisoner/Slave Management: Need to quell a pesky rebellion? Want to transport prisoners to another planet via the Stargate but they just won't sit still? The coma drug is for you!
- Bad Detox? Is a colonist throwing a fit because they are detoxxing from Psychite? or the love of their life just died? Coma drug is the humane alternative to double amputations and prison. Let time heal all wounds while they blissfully slumber.
- Research: Complete the "Medical Comas" research project (requires Medicine Production).
- Production: Craft the coma-inducing drug at a drug lab (requires medicine, devilstrand, and 1 luciferium).
- Administration: Select the pawn, go to the Health tab, and select "Administer coma drug".
- Recovery: Monitor pawns coming out of a coma as they may be disoriented.
The drug is balanced to:
- Provide medical benefits for injured pawns.
- Not cause addiction or tolerance.
- Have a controlled duration.
- Colonists need to be a Crafting skill of level 8 and an Intellectual skill of level 10.
- Reduces the hunger need by 85% to match real-world conditions.
- Compatible with RimWorld v1.2-v1.6.
- Should work alongside most other mods.
- Not dependent on any other mods.
- May have interactions with mods that significantly alter consciousness or health systems.
- Add effects of medical comas when the patient is in a hospital bed with a Vitals Monitor.
v2.0.0: 2025-07-09
- Added a mechanism on waking up the pawn with the Wake-Up drug.
- Increased the drug's immunity gain speed by 200%.
- Added a mechanism for reducing any Need at a constant slower or faster rate.
- Added a mechanism for keeping any Need at a constant minimum state and froze Luciferium need.
- Added support for Rimworld v1.6.
- Added support for Rimworld v1.3-v1.5.
- Majorly improved ./build.sh to handle XML changes as well.
v1.0.1: 2025-03-12
- [2025-03-11 23:10:29 CDT] Fixes to the research config.
- [2025-03-11 23:10:38 CDT] Reduce hunger by 85% to match real-world conditions.
v1.0.0: 2025-03-11
- Initial Release
- Stargate — Send Pawns and Items to other Savegames on the same computer.
- CryoRegenesis — Forever Young Glittertech (a Rimworld take on the Goa'uld Sarcophagus).
- ZPM — Build your own or buy an Archotech Zero-Point Module (Stargate Atlantis).
- ZatGun — An actual Zat'nik'tel, from the Stargate Universe. One shot stuns. Two shots kills.
- WakeUp Implant — Installs a brain implant that gives the effects of a permanent wakeup high.
- Savegame Shrinker — Cleans up unnecessary data from long-running Savegames.
- DeMaterializer — Precursor to teleportation. Late-stage raid defense system
Theodore R. Smith [email protected]
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WhatsApp / Signal: +1 832-303-9477
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