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SCCV Horizon Aft Extension & Partial Remap #21495
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!review |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed. |
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as listed above
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Not an addition to above but just my thoughts, I think we should reserve the usage of dark tiles for the high-secure/important areas, or at least retain the usage of gray tiles in hallways. Colour choice is a good way to notify people about the theme of a room, and dark tiles are screaming "you're entering a serious place, watch your step!" |
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Kano you rock TY. Also damn I never even thought of being able to hide everything but pipe/cable layers to check for that kind of crap. Will fix up the dumb errors that are the product of burnt out brain then work on the suggested revisions. |
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Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed. |
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!review |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed. |
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Made the acknowledged changes, and ran through view filters to clean up a good number more unlinked connections, rogue area assignments, misaligned fire doors, etc. |
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!review |
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a few nitpicks aside, should be good!

































Overview:
The first huge fuckoff mapping PR for giving the Horizon enough extra space to be able to comfortably map on it for the duration before NBT2 and not be super cramped (extends aft by 6 turfs).
Includes a SECOND vault to heist at the back of the ship and a lot of maint area people can repurpose. Notably, this also removes the Xenobio Hazardous Containment room and the Medical Emergency Storage room (contents of the latter have been moved). Otherwise, y'all got more ship.
Map Images:



Misc Features:



