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@FabianK3 FabianK3 commented Sep 20, 2025

Summary

This PR adds persistent dirt.

Details

Persistent dirt (cleanable tiles) types can be found up to 7 days.
In that regard all types are equal except: Blood, fuel and floor damage will not be persistent in non-canon rounds (gamemode != extended or odyssey != canon) and instead turn into dirt.
The same areal restrictions for persistent dirt exist as for persistent trash (maints).

The following types are planned:

  • confetti
  • dirt
  • ash
  • flour
  • molten item
  • tomato smudge
  • egg smudge
  • pie smudge
  • fruit smudge
  • vomit
  • blood (/ gibs)
  • mucus
  • liquid fuel (/ napalm)
  • floor damage (engineering required)
  • drafting chalk

Tasks

  • Add new persistent type logic to documentation.

Thanks to @Arrow768 for starting with persistent dirt while I was still writing the subsystem and persistent trash.

@FabianK3
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!wip

@BotBOREALIS BotBOREALIS added the WIP The PR is a work in progress and should not be reviewed yet. label Sep 20, 2025
@github-actions github-actions bot added the 🗺️ Mapping - Horizon The PR touches the Horizon map files. label Sep 21, 2025
@FabianK3
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Content scope freeze, testing.

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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github-actions bot commented Oct 7, 2025

Conflicts have been resolved. Mark the PR as ready for review again if it is ready to be reviewed.

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🗺️ Mapping - Horizon The PR touches the Horizon map files. WIP The PR is a work in progress and should not be reviewed yet.

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2 participants