Submission template for the CG lab project at the Johannes Kepler University Linz.
This README.md needs to be pushed to Github for each of the four assignments. For every submission change/extend the corresponding sections by replacing the TODO markers. Make sure that you push everything to your Github repository before the respective deadlines. For more details, see the Moodle page.
| Student ID | First Name | Last Name | ||
|---|---|---|---|---|
| Student name | Removed for privacy reasons! | Removed for privacy reasons! | Removed for privacy reasons! | Removed for privacy reasons! |
Removed for privacy reasons!
(Explain the basic story of your movie, i.e., planned scenes, what happens, which objects are used, etc.)
Prepare a submission that contains:
- A1.1: Manually composed object
- A1.2: Animate composed object
Push your code on the day of the submission deadline. The repository needs to contain:
- code/ documented code + resources + libs
- video/screen recording
Prepare a submission that contains:
- A 2.1: Materials
- A 2.2: Multiple light sources
- A 2.3: Phong shading
- A 2.4: Spotlight
Push your code on the day of the submission deadline. The repository needs to contain:
- code/ documented code + resources + libs
- video/screen recording
Prepare a submission that contains:
- A 3.1: Animate the camera for exactly 20 seconds
- A 3.2: Animated Light
Push your code on the day of the submission deadline. The repository needs to contain:
- code/ documented code + resources + libs
- video/screen recording
Prepare a submission that contains:
- A 4.1: Texture composed object
- A 4.2: Shadow mapping OR cube mapping
Push your code on the day of the submission deadline.
The repository needs to contain:
- code/ documented code + resources + libs
- video/screen recording
You will implement the assignments in the table below. Replace yes/no/partial with one of the options each time you made a submission. Mention in the comments column of the table where you have implemented the code and where it is visible (e.g., spotlight is the lamp post shining on the street).
| Implemented | ID | Name | Max. Points | Issues/Comments* |
|---|---|---|---|---|
| yes/no/partial | 1.1 | Scene Graphs - Manually composed object. | 10 | Removed for privacy reasons! |
| yes/no/partial | 1.2 | Scene Graphs - Animate parts of composed object and move it. | 7 | Removed for privacy reasons! |
| yes/no/partial | 2.1 | Materials - Add at least 2 different materials to various parts of the composed object. | 6 | Removed for privacy reasons! |
| yes/no/partial | 2.2 | Lights - Use multiple light sources. Make sure all objects are affected by them. | 7 | Removed for privacy reasons! |
| yes/no/partial | 2.3 | Shading & Materials - Apply Phong shading to all objects. | 7 | Removed for privacy reasons! |
| yes/no/partial | 2.4 | Lights - Implement one spotlight. | 13 | Removed for privacy reasons! |
| yes/no/partial | 3.1 | Animation - Animate camera for exactly 20 seconds. | 14 | Removed for privacy reasons! |
| yes/no/partial | 3.2 | Animation - Animated light - one light source should be moving in the scene. | 8 | Removed for privacy reasons! |
| yes/no/partial | 4.1 | Texturing - Texture parts of composed object / set tex coords. | 8 | Removed for privacy reasons! |
| yes/no/partial | 4.2 | Advanced Texturing - Shadow Mapping or Cube Mapping. | 20 | Removed for privacy reasons! |
- Mention in the comments column of the table where you have implemented the code for all minimal aspects/requirements and where it is visible (e.g., spotlight is the lamp post shining on the street).