NeoPatterns for NeoPixel strips and Snake game for NeoPixel matrix.
This is an extended version version of the NeoPattern example by Adafruit.
New Patterns are added, a snake game running on a matrix is included and you can run multiple patterns simultaneously on the same strip.
Available as Arduino library "NeoPatterns".
Patterns from Adafruit
- RAINBOW_CYCLE
 - COLOR_WIPE
 - FADE
 
- DELAY
 - SCANNER_EXTENDED
 - STRIPES
 - FLASH
 - TWINKLE
 - PROCESS_SELECTIVE
 - HEARTBEAT
 - BOUNCING_BALL
 
The original SCANNER pattern is extended and includes the CYLON as well as the ROCKET or FALLING_STAR pattern. The more versatile STRIPES pattern replaces the old THEATER_CHASE one.
- FIRE adapted from FastLed
 
- MOVING_PICTURE
 - MOVE
 - TICKER
 - FIRE
 - SNOW
 - SNAKE
 
- USER_PATTERN1
 - USER_PATTERN2
 
See UserPattern example.
the included NeoPixel library is an extensions of the Adafruit NeoPixel library and supports multiple virtual NeoPixel (and NeoPattern) objects on one physical strip. It also contains a lot of useful functions like:
- setColor() - Sets all pixels to a color.
 - addPixelColor() - Adds color to existing one and clip to white.
 - drawBar(aBarLength) - Draws a bar of pixels starting at the upper or lower end.
 - fillRegion(aColor, aRegionFirst, aRegionLength).
 - drawBarFromColorArray(aBarLength, aColorArrayPtr) - Uses a color array for the different colors of the bar pixel. Useful for e.g. VU meters.
 - fillWithRainbow(aRainbowWheelStartPos).
 - dimColor(aColor) - Calculates 50% dimmed version of a color not using gamma.
 - gamma5(aLinearBrightnessValue) - Returns gamma brightness value from a linear input.
 - convertLinearToGamma5Color(aLinearBrightnessValue) - Returns the gamma corrected color.
 - dimColorWithGamma5(aLinearBrightnessValue, aBrightness) - like before but with additional brightness.
 - Wheel() - Returns colors from a color wheel starting ar red.
 - copyRegion() - Copy a mutiple pixels to another part of the strip. Optional do a reverse copy.
 - printConnectionInfo().
as well as functions for getting pixel info: - getRedPart(color32_t color).
 - getGreenPart(color32_t color).
 - getBluePart(color32_t color).
 - getBytesPerPixel().
and fancy functions like: - getAndAdjustActualNeopixelLenghtSimple() - Uses ADC and the VCC voltage drop to determine the actual length of a strip. Based on https://cpldcpu.com/2014/11/16/ws2812_length/
 
First, you need to install "Adafruit NeoPixel" library with Tools -> Manage Libraries... or Ctrl+Shift+I. Use "neoPixel" as filter string. Then install this "NeoPatterns" library with Tools -> Manage Libraries... (Ctrl+Shift+I). Use "NeoPatterns" as filter string.
Origin (0,0) of x and y values is at the top left corner and the positive direction is right and DOWN.
Pixel mappings definitions and semantics are taken from https://github.com/adafruit/Adafruit_NeoMatrix/blob/master/Adafruit_NeoMatrix.h Here you find also mappings for tiled display with multiple matrices.
Examples for LED index to position mappings:
     ProgressiveMapping                  ZigzagTypeMapping
   Regular        Mirrored           Regular        Mirrored
   Bottom/Right   Bottom/Left
   15 14 13 12    12 13 14 15        12 13 14 15    15 14 13 12
   11 10  9  8     8  9 10 11        11 10  9  8     8  9 10 11
    7  6  5  4     4  5  6  7         4  5  6  7     7  6  5  4
    3  2  1  0     0  1  2  3         3  2  1  0     0  1  2  3
All matrix pixel mappings except NEO_MATRIX_COLUMNS are supported
In case you need NEO_MATRIX_COLUMNS layout, try to rotate your Matrix and use NEO_MATRIX_ROWS or use your own custom mapping function.
In order to support compile options more easily, the line #include <NeoPatterns.h>
or MatrixNeoPatterns.hpp or MatrixSnake.hpp must be changed to #include <NeoPatterns.hpp>,
but only in your main program (aka *.ino file with setup() and loop()), like it is done in the examples.
In all other files you must use #include <NeoPatterns.h> etc., otherwise you will get tons of "multiple definition" errors.
Take care that all macros you define in your main program before #include <NeoPatterns.hpp> etc. ,
e.g. DO_NOT_USE_MATH_PATTERNS should also be specified before the NeoPatterns.h include,
otherwise the include may not work as expected!
To customize the library to different requirements, there are some compile options / macros available.
These macros must be defined in your program before the line #include <NeoPixel.hpp> or #include MatrixNeoPixel.hpp to take effect.
Modify them by enabling / disabling them, or change the values if applicable.
| Name | Default value | Description | 
|---|---|---|
DO_NOT_SUPPORT_RGBW | 
disabled | Disables RGBW pixels support. Activate it, if you only have RGB pixels. Saves up to 428 bytes program memory for the AllPatternsOnMultiDevices example. | 
DO_NOT_SUPPORT_BRIGHTNESS | 
disabled | Disables the brightness functions. Saves up to 428 bytes program memory for the AllPatternsOnMultiDevices example. | 
DO_NOT_SUPPORT_NO_ZERO_BRIGHTNESS | 
disabled | Disables the special brightness functions, which sets a dimmed pixel to 0 only if brightness or input color was zero, otherwise it is clipped at e.g. 0x000100. Saves up to 144 bytes program memory for the AllPatternsOnMultiDevices example. | 
NEO_KHZ400 | 
0x0100 | If you do not require the legacy 400 kHz functionality, you can disable the line 138 #define NEO_KHZ400 0x0100 ///< 400 KHz data transmission in Adafruit_NeoPixel.h. This saves up to 164 bytes program memory for the AllPatternsOnMultiDevices example. | 
These macros must be defined in your program before the line #include <NeoPatterns.hpp> or #include MatrixNeoPatterns.hpp or #include MatrixSnake.hpp to take effect.
Modify them by enabling / disabling them, or change the values if applicable.
| Name | Default value | Description | 
|---|---|---|
ENABLE_PATTERN_<Pattern name> | 
all | Selection of individual pattern(s) to be enabled for your program. You can specify multiple pattern. See NeoPatterns.h | 
ENABLE_MATRIX_PATTERN_<Pattern name> | 
all | Selection of individual matrix pattern(s) to be enabled for your program. You can specify multiple pattern. See MatrixNeoPatterns.h | 
ENABLE_SPECIAL_PATTERN_<Pattern name> | 
all | Selection of individual special pattern(s) (currently only snake pattern) to be enabled for your program. You can specify multiple pattern. See MatrixSnake.h | 
ENABLE_NO_NEO_PATTERN_BY_DEFAULT | 
disabled | Disables the default selection of all non matrix NeoPattern patterns if no ENABLE_PATTERN_ is specified. Enables the exclusively use compilation of matrix NeoPattern. | 
ENABLE_NO_MATRIX_AND_NEO_PATTERN_BY_DEFAULT | 
disabled | Disables default selection of all matrix and non matrix NeoPattern patterns if no ENABLE_PATTERN_ or ENABLE_MATRIX_PATTERN_ is specified. Thus it enables the exclusively use of special Snake pattern which saves program memory. | 
DO_NOT_USE_MATH_PATTERNS | 
disabled | Disables the BOUNCING_BALL pattern. Saves from 0 bytes up to 1140 bytes program memory, depending if floating point and sqrt() are already used otherwise. | 
SUPPORT_ONLY_DEFAULT_GEOMETRY | 
disabled | Disables other than default geometry, i.e. Pixel 0 is at bottom right of matrix, matrix is row major (horizontal) and same pixel order across each line (no zig-zag). Saves up to 560 bytes program memory and 3 bytes RAM. | 
These macros must be defined in your program before the line #include MatrixSnake.hpp to take effect.
Modify them by enabling / disabling them, or change the values if applicable.
| Name | Default value | Description | 
|---|---|---|
ENABLE_PATTERNS_FOR_SNAKE_AUTORUN | 
disabled | Selects all matrix and non matrix NeoPattern patterns used for the snake game. | 
ENABLE_USER_SNAKE_SOLVER | 
disabled | Disables the built in solver function getNextSnakeDirection() and enables the user provided solver function. | 
WOKWI online simulation of the AllPatternOnOneBar example

WOKWI online simulation of the MatrixDemo example

WOKWI online simulation of the SnakeGame example
The examples are available at File > Examples > Examples from Custom Libraries / NeoPatterns.
Shows all NeoPatterns included in the NeoPatterns library randomly on one 16 pixel bar.
Shows all patterns for strips rings and matrixes included in the NeoPattern MatrixNeoPattern and Snake library.
Brightnes can be set by a voltage at pin A0.
Uses the included allPatternsRandomHandler() to show all available patterns.
AllPatternsOnMultiDevices on breadboard

Extended version of the OpenLedRace "version Basic for PCB Rome Edition. 2 Player, without Boxes Track".
See also the dedicated repository for OpenLedRace.
OpenLedRace at the Cologne public library MINTköln-Festival

The game can be controlled by 2 or 4 buttons or by serial input (WASD) on the keboard.
For keyboard control, start the Python script in the extras folder of the library with RunPythonKeybordForInput.cmd.
This script sends a wasd key press immediately and does not wait for a return or a press of the send button, as the Arduino Serial Monitor does.
The experimental script Joystick2Serial.py converts game controller input to appropriate serial output for the game.
After 7 seconds of inactivity after boot, the Snake demo with a simple AI is started.
SnakeGame with 4 buttons on breadboard

This example renders a slow "background pattern" and a fast "foreground pattern" on the same strip.
It also shows, how to dynamically determine the length of the attached strip und to resize the underlying pixel buffer.
With the SnakeAutorun example you can prove your skill to write an AI to solve the Snake game. Just put your code into the getNextSnakeDirection() function.
- New pattern 
TWINKLE. - New functions 
setCompensatedInterval()andcopyRegion(). - Renamed 
ColorWipeD()toColorWipeDuration()etc. and newFadeDuration()etc. - Renamed 
setBrightnessValue()tosetBrightness(). - Member variable 
Intervalis now signed. - Copied and used 
random8()from FastLED. 
- Added functions 
getActualNeopixelLenghtSimple(),clearAndShow(),setMatrixPixelColorAndShow()andtestMapping(). - Improved 
SNOWpattern. - New handling for 
USER_PATTERN1andUSER_PATTERN2and new UserPattern example. - Improved MatrixPatternsTest example.
 
- Added parameter 
aRepetitionsto patternRainbowCycle. - Improved layout of character c.
 
- Added functions 
printConnectionInfo(),fillRegion(),stop()andstopAllPatterns(). - Fixed brightness initialization bug for Neopixel with UnderlyingNeoPixelObjects.
 - Renamed 
updateAll*andupdateAndWait*functions. - Now all NeoPattern objects are contained in NeoPatterns list.
 - Now 
updateOrRedraw()does never callshow(). - New pattern 
FLASH. - Renamed ColorSet() to setColor().
 
- Enabled individual selection of patterns to save program memory.
 - Renamed NeoPatterns.cpp, MatrixNeoPatterns.cpp and MatrixSnake.cpp to NeoPatterns.hpp, MatrixNeoPatterns.hpp and MatrixSnake.hpp.
 - Renamed matrix pattern macros from 
PATTERN_*toMATRIX_PATTERN_*. - Changed parameter for endless repeats in 
initMultipleFallingStars(). - Improved usage of 
random(). - Added function 
fillRegion(),isActive()andsetAdafruitBrightnessValue(). - Added support for brightness and brightness non zero mode.
 - Fixed aDoUpdate bug for 
FADE. - Fixed bugs in Colors.h.
 
- Added macros 
ENABLE_PATTERN_<pattern_name>to enable reducing size, if some patterns are not used. - Renamed 
NeoPatterns.cpptoNeoPatterns.hppto enable easy configuration by main program. - Fixed brightness bug in 
decrementTotalStepCounter(). - Changed parameter for endless repeats in 
NeoPatterns::initMultipleFallingStars(). - Improved usage of random().
 - Added function 
NeoPixel::fillRegion(),NeoPatterns::isActive()andNeoPixel::setAdafruitBrightnessValue(). 
- Changed type of TotalStepCounter from uint16_t to int16_t.
 - Added 
SnowMatrixpattern. - Improved debugging.
 - Fixed random() bug for ESP32.
 - Improved Fire cooling.
 
- Changed TickerUpdate() and loadPicture() and their callers to achieve that YOffset is consistent with Y direction and origin.
 - Removed restriction to 8 columns for 
FireMatrixpattern. 
- Fixed bugs if rows are not equal columns.
 - Fixed bug in MatrixNeoPatterns constructor.
 - Added 
SUPPORT_ONLY_DEFAULT_GEOMETRYcompile option. - Added loadPicture() for 16 bit pictures.
 - Ticker now supports multiple characters and 
DIRECTION_NONE. 
- Removed blocking wait for ATmega32U4 Serial in examples.
 
- Added support for RGBW patterns. Requires additional 200 bytes for the AllPatternsOnMultiDevices example. Deactivate the line 
#define SUPPORT_RGBWor definingDO_NOT_SUPPORT_RGBWsaves 400 bytes program memory for the AllPatternsOnMultiDevices example. - Use type 
Print *instead ofStream *. - Changed function 
addPixelColor(). - Added function 
NeoPixel::printInfo(aSerial). - Added 
*Dfunctions, which take the duration of the whole pattern as argument. - Added OpenLedRace example.
 - Added empty constructor and 
init()functions. - Added function 
updateAllPartialPatterns(). 
- Ported to ESP8266 and ESP32.
 - Changed signature of 
NeoPatterns(NeoPixel *aUnderlyingNeoPixelObject). Swapped 4. and 5. parameter to make it consistent to the NeoPixel signature. - Function 
setPixelOffsetForPartialNeoPixel()in NeoPixel.cpp added. 
- Rewrite of most patterns control logic.
 - Function 
drawBar()in NeoPixel.cpp added. - Swapped parameter aNumberOfSteps and aIntervalMillis of 
Stripes(). - Pattern 
HEARTBEATandBOUNCING_BALLadded. - Swapped first parameter and added parameter aDirection to 
Fire(). - Changed internal functions.
 - Reworked 
UserPattern. 
- Function 
getPatternName()added. - Function 
printPatternName()added. - Improved support for pattern running on parts of NeoPixel bars etc.
 - New example for 3 pattern running on parts of one NeoPixel bar.
 - New simple example.
 - Changed signature of 
Stripes()and resetActivePatterntoPATTERN_NONEat the end of each pattern. 
- Support of pattern running on parts of NeoPixel bars etc.
 
- Initial Arduino library version
 
The library examples are tested with GitHub Actions for the following boards:
- Arduino Uno
 - Arduino Leonardo
 - Arduino Mega 2560
 - ESP8266 boards (tested with LOLIN D1 R2 board)
 - ESP32 boards (tested with ESP32 DEVKITV1 board)
 




