Skip to content

PlaceModel

march edited this page Jan 9, 2025 · 5 revisions

Places a named model into the environment.

Properties

Time:number

⠀⠀⠀⠀The time to spawn the model.

Length:number (default 0.5)

⠀⠀⠀⠀The time it takes for the model to pop into the scene. If set to 0, it will appear immediately.


Name:string

⠀⠀⠀⠀The named model name. Must be unique throughout the storyboard.

Model:string

⠀⠀⠀⠀The model used.


Position:vector (default 0, 0, 0)

⠀⠀⠀⠀The initial position of the model.

Angles:angle (default 0, 0, 0)

⠀⠀⠀⠀The initial rotation of the model.


ComeFrom:vector (default 0, 0, 32)

⠀⠀⠀⠀The starting position for the model as it pops into the scene.

RotateFrom:angle (default 0, 0, 0)

⠀⠀⠀⠀The starting rotation for the model as it pops into the scene.

LocalTransform:boolean (default true)

⠀⠀⠀⠀Determines if the ComeFrom and RotateFrom properties are local to the initial position and angle of the model.


ParentTo:string (optional)

⠀⠀⠀⠀If set, determines the parent of the named model. The parent must have been spawned before this model (ie. the instruction for the parent must be before the instruction of the child)


IdentifyAs:string

⠀⠀⠀⠀An optional (but highly recommended) string that will be visible when the user hovers over the entity with Identify mode on.

IdentifyMarkup:string

⠀⠀⠀⠀If set, overrides IdentifyAs. Provides a way to write much more customizable text for Identify mode.

Clone this wiki locally