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fix: remove debug line in KeepAlive timeout check handler
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UnityRSocket/Assets/Viglucci/UnityRSocket/Runtime/KeepAlive/KeepAliveHandler.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -46,8 +46,7 @@ public void Start()
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private void TimeoutCheck()
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{
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if (Done) return;
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Debug.Log("TimeoutCheck");
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long now = DateTimeOffset.Now.ToUnixTimeMilliseconds();
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long noKeepAliveDurationMillis = now - _lastReceivedMillis;
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if (noKeepAliveDurationMillis >= _keepAliveTimeoutDurationMillis)

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