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GH Actions builds without Wayland #827

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signalno11 opened this issue May 8, 2025 · 3 comments · May be fixed by #828
Open

GH Actions builds without Wayland #827

signalno11 opened this issue May 8, 2025 · 3 comments · May be fixed by #828

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@signalno11
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As far as I can tell, the OS image used for GH Actions lacks libwayland-dev, so it should be installed before building the rest of the program.

@CedNaru
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CedNaru commented May 8, 2025

Hello,
Can you elaborate about what that would be for ?

@signalno11
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Well, upstream Godot supports Wayland.

  • Fractional scaling support
  • Waypipe support (this is the big one for me, tbh. I like programming on my laptop, and I'm not really keen on moving back to X11)
  • Better integration with Wayland desktops

And I would also assume that Godot built without libwayland would be unable to output games that support Wayland.

@CedNaru
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CedNaru commented May 9, 2025

I see.
Godot is constantly adding new options to its build process so it's hard to keep track of that.
It seems it tries to add Wayland by default now but like you said it requires us to download it beforehand otherwise we get that in the building process:

Image

We should probably add the new access-kit they implemented for Godot 4.5 soon as well.

But at the same time, we are switching to a GDExtension soon, so we won't need to build our own custom Godot anymore. This kind of issue will solve itself automatically.

@signalno11 signalno11 linked a pull request May 9, 2025 that will close this issue
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