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GH Actions builds without Wayland #827
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Hello, |
Well, upstream Godot supports Wayland.
And I would also assume that Godot built without libwayland would be unable to output games that support Wayland. |
I see. We should probably add the new access-kit they implemented for Godot 4.5 soon as well. But at the same time, we are switching to a GDExtension soon, so we won't need to build our own custom Godot anymore. This kind of issue will solve itself automatically. |
As far as I can tell, the OS image used for GH Actions lacks
libwayland-dev
, so it should be installed before building the rest of the program.The text was updated successfully, but these errors were encountered: