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[ci skip] Update Windows help file and Unix HTML doc.
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.gitignore

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/tools/windows/htmlhelp/input
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/tools/windows/htmlhelp/debug.txt
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/tools/windows/htmlhelp/flielist.txt
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/tools/windows/htmlhelp/filelist.txt

changes.txt

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- #260 ("Pavement pattern broken")
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Miscellaneous:
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- Minor updates to the documentation.
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Changes between 3.7.1-beta.4 and 3.7.1-beta.5
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doc/html/images/5/51/RefImgLemon.png

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doc/html/images/7/72/RefImgOvus3D.png

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doc/html/index.html

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<table class="HeaderFooter" width="100%">
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<tr>
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<td colspan=5 align="left" class="HeaderFooter">
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POV-Ray for Unix <strong class="HeaderFooter">version 3.7</strong>
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POV-Ray for Unix <strong class="HeaderFooter">version 3.7.1</strong>
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</td>
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</tr>
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</table>
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<!--BEGIN DO NOT alter or move--->
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<!--END DO NOT alter or move--->
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<table class="centered" width="700px" cellpadding="0" cellspacing="10">
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<td><img class="center" width="576px" src="images/3/34/DocImgPovlogotext.jpg"></td>
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</table>
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<h2>Introduction</h2>
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<p>Welcome to the POV-Ray for Unix version 3.7 documentation.</p>
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<p>Welcome to the POV-Ray for Unix version 3.7.1 documentation.</p>
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<p>This content is divided into three major sections. A <a href="u1_1.html#u1_1">platform</a> specific section, a <a href="t2_1.html#t2_1">tutorial</a> section, and a <a href="r3_1.html#r3_1">reference</a> section. New to POV-Ray? You'd most likely want to begin with the tutorial section. Need to locate something quickly? The list of <a href="r3_3.html#r3_3_1_2">identifiers and keywords</a> is a good place to start. See the <a href="t2_1.html#t2_1_4_1">changes and new features</a> summary for what's new with this release. </p>
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<p>Enjoy!</p>
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doc/html/povray37.css

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font.New {
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color: #3300cc;
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font-weight: bold;
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font-style: oblique;
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font-size: 1.05em;
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}
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font.Change {
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}
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.Note, .Hint, .Warning, .BeAware {
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doc/html/r3_0.html

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doc/html/r3_1.html

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<table class="HeaderFooter" width="100%">
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<td colspan=5 align="left" class="HeaderFooter">
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POV-Ray for Unix <strong class="HeaderFooter">version 3.7</strong>
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POV-Ray for Unix <strong class="HeaderFooter">version 3.7.1</strong>
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</td>
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<h2>3.1 Introduction</h2>
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<p>This is the <em>Reference</em> section, and it applies to all platforms for which this version of POV-Ray has been ported. The platform-specific documentation is available in a separate section.</p>
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<p>Excluding this introduction, the reference section is divided into three main parts.</p>
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<p>Excluding this introduction, the reference section is divided into seven main parts.</p>
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<ol>
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<li>The <a href="r3_2.html#r3_2">Command-line Options</a> section for controlling and configuring POV-Ray.</li>
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<li>The <a href="r3_3.html#r3_3">Scene Description Language</a> section for the programming rules and syntax used in POV-Ray.</li>
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<li>The <a href="r3_4.html#r3_4">Scene File Elements</a> section that details the <em>camera</em> and <em>lighting</em> types that are available,<br>and the vast array of built-in <em>objects</em>, <em>patterns</em> and <em>textures</em> used to construct scene files.</li>
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<li>The <a href="r3_4.html#r3_4">Scene File Basics</a> section that details the <em>settings</em>, <em>camera</em> and <em>lighting</em> types that are available.</li>
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<li>An <a href="r3_5.html#r3_5">Object Zoo</a> section that covers built-in <em>objects</em> available for use in scene files.</li>
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<li>The <a href="r3_6.html#r3_6">Embellishments</a> section discusses the <em>textures</em> and <em>patterns</em> that you'll need to make it look good.</li>
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<li>The <a href="r3_7.html#r3_7">Special Effects</a> section is a grouping of <em>atmospheric</em> and <em>media</em> effects.</li>
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<li>The <a href="r3_8.html#r3_8">Scene File Extras</a> section outlines the collection of <em>include</em> files.</li>
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</ol>
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<p>New users may find it more convenient to begin with the <em>Introduction to Pov-Ray</em> or <a href="t2_1.html#t2_1">tutorial</a> section, followed by the platform-specific documentation, in order to become more familiar your versions platform-specific features.</p>

doc/html/r3_2.html

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doc/html/r3_3.html

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