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ui.js
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export let keyboard = {
"up": false,
"down": false,
"left": false,
"right": false,
"number": -1,
"p": false
};
export let mouse = {
"leftClick": false,
"middleClick": false,
"rightClick": false,
"x": 0,
"y": 0,
"width": 0,
"height": 0
}
export function addEventListeners(canvas) {
/* Connect keyboard/mouse/touch events to canvas */
canvas.addEventListener("touchstart", touchStartHandler, false);
canvas.addEventListener("touchend", touchEndHandler, false);
canvas.addEventListener("touchmove", touchMoveHandler, false);
canvas.addEventListener("mouseup", mouseUpHandler, false);
canvas.addEventListener("mousedown", mouseDownHandler, false);
canvas.addEventListener("mousemove", mouseMoveHandler, false);
document.addEventListener('contextmenu', function (e) {
if (gamediv.contains(e.target)) {
e.preventDefault();
}
}, false);
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
}
const gamediv = document.getElementById("game");
function touchStartHandler(e) {
touchMoveHandler(e);
mouse.leftClick = true;
e.preventDefault();
}
function touchEndHandler(e) {
mouse.leftClick = false;
e.preventDefault();
}
function touchMoveHandler(e) {
// get relative (to canvas) coords of touch
let touch = e.changedTouches[0];
mouse.x = touch.pageX - gamediv.offsetLeft;
mouse.y = touch.pageY - gamediv.offsetTop;
e.preventDefault();
}
document.getScroll = function () {
// https://stackoverflow.com/revisions/2481776/3
if (window.scrollY != undefined) {
return [scrollX, scrollY];
} else {
let sx, sy, d = document,
r = d.documentElement,
b = d.body;
sx = r.scrollLeft || b.scrollLeft || 0;
sy = r.scrollTop || b.scrollTop || 0;
return [sx, sy];
}
}
function mouseMoveHandler(e) {
// Get relative (to canvas and scroll position) coords of mouse
let scroll_position = document.getScroll();
mouse.x = e.clientX - gamediv.offsetLeft + scroll_position[0]
mouse.y = e.clientY - gamediv.offsetTop + scroll_position[1];
}
function mouseUpHandler(e) {
mouse.leftClick = false;
}
function mouseDownHandler(e) {
if (e.button == 0) {
mouse.leftClick = true;
}
}
function keyDownHandler(e) {
if (e.keyCode == 39) {
keyboard.right = true;
} else if (e.keyCode == 37) {
keyboard.left = true;
} else if (e.keyCode == 38) {
keyboard.up = true;
e.preventDefault();
} else if (e.keyCode == 40) {
keyboard.down = true;
e.preventDefault();
} else if (e.keyCode == 80) {
keyboard.p = true;
} else if (e.keyCode > 47 && e.keyCode < 58) {
keyboard.number = e.keyCode - 48;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
keyboard.right = false;
} else if (e.keyCode == 37) {
keyboard.left = false;
} else if (e.keyCode == 38) {
keyboard.up = false;
} else if (e.keyCode == 40) {
keyboard.down = false;
} else if (e.keyCode == 80) {
keyboard.p = false;
} else if (e.keyCode > 47 && e.keyCode < 58) {
keyboard.number = -1;
}
e.preventDefault()
}