+ /// ByteAddressBuffer bab;
+ /// RWByteAddressBuffer rwbab; // For Raw Buffers supporting unordered access
+ ///
+ ///
+ /// StructuredBuffer<float4> sb;
+ /// RWStructuredBuffer<float4> rwsb; // For Structured Buffers supporting unordered access
+ ///
+ ///
+ /// AppendStructuredBuffer<float4> asb;
+ /// ConsumeStructuredBuffer<float4> csb;
+ ///
+ ///
+ /// StructuredBuffer<float4> sb;
+ /// RWStructuredBuffer<float4> rwsb; // For structured buffers supporting unordered access
+ ///
+ ///
+ /// Buffer<float4> tb;
+ ///
+ /// Bind one or more render targets atomically and the depth-stencil buffer to the output-merger stage. See
Bind one or more render targets atomically and the depth-stencil buffer to the output-merger stage. See