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README.md
@@ -9,7 +9,7 @@ First import the package and set up the scene:
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* Input the IP and port of the server.
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### In Inspector GUI
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-The easiest way is to use the inspector. Add callbacks to the `onMessage`, `onMessage`, or `onClose` UnityEvent.
+The easiest way is to use the inspector. Add callbacks to the `onOpen`, `onMessage`, or `onClose` UnityEvent.
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### Using class inheritance
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Alternatively, you can inherit from `WebSocketServer`. The following code shows you how:
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