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@@ -5,6 +5,7 @@ A simple, zero-dependency WebSocket server for Unity.
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First import the package and set up the scene:
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* Download the UnityPackage from the [Releases page](https://github.com/shaunabanana/unity-websocket-server/releases). Import.
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* Create an empty GameObject, assign the script `WebSocketServer.cs`.
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* Alternatively, if you're using inheritance, assign your own script.
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* Input the IP and port of the server.
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### In Inspector GUI

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