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Avatar not rendering - Runtime Errors with Full Body XR (Beta) #11

@skymeson

Description

@skymeson

Describe the bug
I'm getting runtime errors and my avatar is not rendering when using the AvatarControl scene when Full Body XR (Beta) is selected.

SkinnedMeshRenderer: Rendering stopped because the data for mesh 'SkinnedMesh_Avatar' on Game Object 'Renderer_Avatar' does not match the expected mesh data size and vertex stride.

All avatars load fine in the default samples but I'm having issues in the Netcode sample scene.

I've tried Standard and URP projects using both Unity 2021.3.44 and Unity 6.

Files
https://models.readyplayer.me/68b7e6010727401620b9b1ce.glb

To Reproduce
Steps to reproduce the behavior:

  1. Import current RPM packages.
  2. Load AvatarControl scene from the Samples.
  3. Start scene and load avatar.
  4. See error
    SkinnedMeshRenderer: Rendering stopped because the data for mesh 'SkinnedMesh_Avatar' on Game Object 'Renderer_Avatar' does not match the expected mesh data size and vertex stride.

Expected behavior
Avatar should load.

Desktop (please complete the following information):

  • Ready Player Me Core version 7.4.0
  • Ready Player Me WebView version (If relevant)
  • glTFast version 6.12.1
  • Unity Editor version 2021.3.44
  • Render Pipeline and version: Built-in Render Pipeline
  • Operating System Windows
  • Platform: Windows

additionally (if significant for the bug):

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