Skip to content

Does AudioIn() support using channels beyond the first two channels of an input device? #116

@halfwizard

Description

@halfwizard

I have connected my audio interface as the main input device on my computer. My device has 4 inputs and I am able to receive input on channels 0 and 1 with AudioIn(). However, when I try channel 2 or 3 I get the following error:
ERROR: /synth/map/input: External audio bus id 2 out of range ERROR: /synth/map/input: External audio bus id 3 out of range
Does AudioIn() only support using the first two channels from an input device?

Here is some stripped down code that produces the error:

import processing.sound.*;

AudioIn in_a;
AudioIn in_b;
AudioIn in_c;
AudioIn in_d;

void setup(){
  in_a = new AudioIn(this,0);
  in_b = new AudioIn(this,1);
  in_c = new AudioIn(this,2);
  in_d = new AudioIn(this,3);
  
  in_a.start();
  in_b.start();
  in_c.start();
  in_d.start();
}

void draw(){
}

I'm using Processing 3.3.6 with Sound 1.4.0.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions