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peppyMChecaH
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Adjust description to read a bit better
Co-authored-by: MChecaH <[email protected]>
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wiki/Gameplay/Judgement/Notelock/en.md

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@@ -33,7 +33,7 @@ From a mapper's perspective, notelock could be prevented by carefully choosing t
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## Notelock in osu!(lazer)
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In comparison to osu!(stable), notelock was made more lenient in osu!(lazer) because the first hit object would stop locking the second hit object once the first hit object's time window reached an offset of 0 ms.
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When compared to osu!(stable), notelock was made more lenient in osu!(lazer). This was mitigated by making the timing window significantly more forgiving: once the first hit object reaches an offset of 0 ms, the next object is no longer locked and can be clicked immediately. In short, late hits from a previously missed object will no longer lock the note right afterwards.
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![](/wiki/Client/Release_stream/Lazer/Gameplay_differences_in_osu!(lazer)/img/notelock.gif)
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