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main.qml
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/*
* This file is part of WhackJob a political whack-a-mole style game.
*
* Copyright (C) 2016 Thomas G. Kenny Jr and TKJResearch
* Contact: [email protected]
*
* WhackJob is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WhackJob is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtMultimedia 5.5
ApplicationWindow {
id: applicationWindow
visible: true
width: 720
height: 1080
title: qsTr("Whack Job")
Item{
id: privates
property int limitingDimension: {
applicationWindow.width < applicationWindow.height ?
applicationWindow.width : applicationWindow.height;
}
}
Audio {
id: audioBgMusic
loops: MediaPlayer.Infinite
autoPlay: false
onAvailabilityChanged: {
console.debug("Audio Availability: " + audioPlayerMusic.availability);
}
}
WhackAMoleBoard {
id: gameBoard
anchors.fill: parent
onGameEnded: applicationWindow.showEndGame();
}
DialogWelcome {
id: dialogWelcome
anchors.centerIn: parent
width: privates.limitingDimension * 0.75
height: privates.limitingDimension * 0.75
onStartGame: applicationWindow.startGame();
onQuit: applicationWindow.quit();
onAbout: applicationWindow.showAbout();
visible: false
}
DialogAbout {
id: dialogAbout
anchors.centerIn: parent
width: privates.limitingDimension * 0.75
height: privates.limitingDimension * 0.95
visible: false
onStartGame: applicationWindow.startGame();
onShowLicenses: applicationWindow.showLicenses();
onShowPrivacy: applicationWindow.showPrivacy();
onQuit: applicationWindow.quit();
}
DialogLicenses {
id: dialogLicenses
anchors.centerIn: parent
width: privates.limitingDimension * 0.95
height: privates.limitingDimension * 0.95
visible: false
onDone: applicationWindow.showAbout();
}
DialogPrivacy {
id: dialogPrivacy
anchors.centerIn: parent
width: privates.limitingDimension * 0.95
height: privates.limitingDimension * 0.95
visible: false
onDone: applicationWindow.showAbout();
}
DialogEndGame {
id: dialogEndGame
anchors.centerIn: parent
width: privates.limitingDimension * 0.75
height: privates.limitingDimension * 0.75
onStartGame: applicationWindow.startGame();
onQuit: applicationWindow.quit();
onAbout: applicationWindow.showAbout();
visible: false
}
Connections {
target: Qt.application
onStateChanged: {
switch (Qt.application.state) {
case Qt.ApplicationSuspended:
case Qt.ApplicationHidden:
stopBgMusic();
break
case Qt.ApplicationActive:
startBgMusic();
break
}
}
}
function startBgMusic() {
startBgMusicUrl("qrc:/audio/bensound-creepy.mp3");
}
function startBgMusicUrl(musicUrl) {
if(musicUrl !== null
&& musicUrl !== undefined
&& !dialogAbout.visible
&& !dialogWelcome.visible
&& !dialogEndGame.visible
&& !dialogLicenses.visible) {
audioBgMusic.source = musicUrl;
audioBgMusic.volume = 0.5;
audioBgMusic.play();
}
}
function stopBgMusic() {
audioBgMusic.stop();
}
function startGame() {
dialogAbout.visible = false;
dialogWelcome.visible = false;
dialogEndGame.visible = false;
dialogLicenses.visible = false;
dialogPrivacy.visible = false;
startBgMusic();
gameBoard.startGame();
}
function showWelcome() {
dialogAbout.visible = false;
dialogWelcome.visible = true;
dialogEndGame.visible = false;
dialogLicenses.visible = false;
dialogPrivacy.visible = false;
}
function showAbout() {
dialogAbout.visible = true;
dialogWelcome.visible = false;
dialogEndGame.visible = false;
dialogLicenses.visible = false;
dialogPrivacy.visible = false;
}
function showLicenses() {
dialogAbout.visible = false;
dialogWelcome.visible = false;
dialogEndGame.visible = false;
dialogLicenses.visible = true;
dialogPrivacy.visible = false;
}
function showPrivacy() {
dialogAbout.visible = false;
dialogWelcome.visible = false;
dialogEndGame.visible = false;
dialogLicenses.visible = false;
dialogPrivacy.visible = true;
}
function showEndGame() {
dialogAbout.visible = false;
dialogWelcome.visible = false;
dialogEndGame.visible = true;
dialogLicenses.visible = false;
dialogPrivacy.visible = false;
}
function quit() {
applicationWindow.showNormal();
applicationWindow.close();
}
Component.onCompleted: {
//applicationWindow.showFullScreen();
showWelcome();
}
}