Skip to content

Branch off 1.11 manual #113

Open
Open
@rdb

Description

@rdb

Using this issue as a checklist of things to do before/after branching off a 1.11 version of the manual:

After:

  • Update version numbers where necessary
  • Disable mangling of method names to snake_case in API reference generator
  • Remove mentions to Python versions older than 3.6
  • Update supported Python/platform versions on features.rst
  • Remove notes relating to old macOS pre-10.9 versions
  • Rewrite C++ task and event examples to use lambdas
  • Remove mentions of Cg shaders
  • In fact, overhaul the whole shader section
  • Update the collision solids table
  • Document InstancedNode
  • Document DepthBiasAttrib, mention deprecation of DepthOffsetAttrib
  • log_filename_strftime
  • Default platform list on Building Binaries page
  • Mention texture-reload-num-threads etc. on async load page instead of loader-num-threads
  • Merge added navigation in programming #71 (probably restructuring both PandAI and new Recast/Detour under a Pathfinding section)
  • Merge Fixed FSM Any state documentation #104
  • Update code samples to prefer property interfaces and snake_case
  • Update deployment system pages to mention Android
  • Document async FSM methods

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions