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Using this issue as a checklist of things to do before/after branching off a 1.11 version of the manual:
After:
- Update version numbers where necessary
- Disable mangling of method names to snake_case in API reference generator
- Remove mentions to Python versions older than 3.6
- Update supported Python/platform versions on features.rst
- Remove notes relating to old macOS pre-10.9 versions
- Rewrite C++ task and event examples to use lambdas
- Remove mentions of Cg shaders
- In fact, overhaul the whole shader section
- Update the collision solids table
- Document InstancedNode
- Document DepthBiasAttrib, mention deprecation of DepthOffsetAttrib
- log_filename_strftime
- Default platform list on Building Binaries page
- Mention texture-reload-num-threads etc. on async load page instead of loader-num-threads
- Merge added navigation in programming #71 (probably restructuring both PandAI and new Recast/Detour under a Pathfinding section)
- Merge Fixed FSM Any state documentation #104
- Update code samples to prefer property interfaces and snake_case
- Update deployment system pages to mention Android
- Document async FSM methods
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