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Playerspawn
        nhmkdev edited this page Jan 17, 2014 
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    Player Spawn is a control point for spawning the player based on where the player is coming from (another level or not). This allows multiple entry points for the player. Instead of placing the player in levels the Player Spawn entity should be placed (numerous if your level has multiple entrances/exits).
Each Player Spawn has a unique id that is used by the Level Exit or Level Door as the target id.
The Level Exit entity is used to transition the player into another level. When touched the player immediately is loaded into the next level.
The Level Door entity is used to transition the player into another level. This entity must be interacted with to trigger the load of another level.