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extract asset from bundle and save it #70

Answered by karlito31
karlito31 asked this question in Q&A
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So, If I want to extract particular GameObject from bundle (with all its dependencies), I can do that with BundleHelper.LoadAssetDataFromBundle ? And than write that bytearray to a new asset file (or new prepared empty bundle, as per your answer) ?
Sorry, its all new to me :)

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@nesrak1
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