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Nodes.cs
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using System;
using Steamworks;
namespace NEXIS.Livemap
{
public class Nodes
{
public CSteamID SteamID { get; set; }
public string CharacterName { get; set; }
public string Avatar { get; set; }
public string Position { get; set; }
public uint Experience { get; set; }
public int Reputation { get; set; }
public bool Dead { get; set; }
public byte Health { get; set; }
public byte Hunger { get; set; }
public byte Infection { get; set; }
public byte Stamina { get; set; }
public byte Thirst { get; set; }
public bool Bleeding { get; set; }
public bool Broken { get; set; }
public bool GodMode { get; set; }
public bool VanishMode { get; set; }
public bool IsAdmin { get; set; }
public bool IsInVehicle { get; set; }
public ushort VehicleId { get; set; }
public bool IsDriver { get; set; }
public float Ping { get; set; }
public string IP { get; set; }
public string Face { get; set; }
public bool Gold { get; set; }
public bool Hidden { get; set; }
public string LastDeadPosition { get; set; }
public DateTime ConnectionTime { get; set; }
public DateTime DisconnectTime { get; set; }
public int SkillAgriculture { get; set; }
public int SkillCardio { get; set; }
public int SkillCooking { get; set; }
public int SkillCrafting { get; set; }
public int SkillDexerity { get; set; }
public int SkillDiving { get; set; }
public int SkillEngineer { get; set; }
public int SkillExercise { get; set; }
public int SkillFishing { get; set; }
public int SkillHealing { get; set; }
public int SkillImmunity { get; set; }
public int SkillMechanic { get; set; }
public int SkillOutdoors { get; set; }
public int SkillOverkill { get; set; }
public int SkillParkour { get; set; }
public int SkillSharpshooter { get; set; }
public int SkillSneakybeaky { get; set; }
public int SkillStrength { get; set; }
public int SkillSurvival { get; set; }
public int SkillToughness { get; set; }
public int SkillVitality { get; set; }
public int SkillWarmblooded { get; set; }
}
}