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Merge branch 'main' into develop
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README.md

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@@ -113,8 +113,7 @@ Console.WriteLine(sinValue); // Output: ~0.707
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- **`Vector2d` and `Vector3d` Structs:** Handle 2D and 3D vector operations.
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- **`FixedQuaternion` Struct:** Provides rotation handling without gimbal lock, enabling smooth rotations and quaternion-based transformations.
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- **`IBound` Interface:** Standard interface for bounding shapes `BoundingBox`, `BoundingArea`, and `BoundingSphere`, each offering intersection, containment, and projection logic.
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- **`FixedMath` Static Class:** Provides common math functions.
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- **`FixedTrigonometry` Class:** Offers trigonometric functions using fixed-point math.
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- **`FixedMath` Static Class:** Provides common math and trigonometric functions using fixed-point math.
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- **`Fixed4x4` and `Fixed3x3`:** Support matrix operations for transformations.
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- **`FixedMathSharp.Editor`:** Extensions for seamless integration with Unity, including property drawers and type conversions.
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