This repository was archived by the owner on Aug 22, 2024. It is now read-only.
Skeleton smoothing is too aggressive for low FPS #521
Labels
Body Tracking
Issue related to the Body Tracking SDK
Bug
Something isn't working
Duplicate
This issue or pull request already exists
Feedback Forum
Issue moved to https://feedback.azure.com/forums/920053-azure-kinect-dk
It looks like that Body Tracking SDK applies some kind of smoothing to skeletal tracking results. And this smoothing is too aggressive, especially for frame rates lower than 30 FPS (15 FPS, not mentioning 5 FPS). This results in significant inaccuracy: skeleton is behind real pose in terms of frame-to-frame movement:

Is it possible to add some setting for this smoothing?
The text was updated successfully, but these errors were encountered: