You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Aug 22, 2024. It is now read-only.
What is the status of body tracking latency now, compared to the old Kinect V2? More specific like in a case such: one camera tracking one person in Unity?
The Azure Kinect is still not sold in my Country so haven't been able to try it, but this is the key question for my case.
(There were previous discussions about latency and a lot of testing done, posts #514#816.)
The text was updated successfully, but these errors were encountered:
What is the status of body tracking latency now, compared to the old Kinect V2? More specific like in a case such: one camera tracking one person in Unity?
The Azure Kinect is still not sold in my Country so haven't been able to try it, but this is the key question for my case.
(There were previous discussions about latency and a lot of testing done, posts #514 #816.)
The text was updated successfully, but these errors were encountered: