Skip to content

maraakate/q2dos

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Welcome to the Quake II for MS-DOS port. By Neozeed, [HCI]Mara'akate, and sezero.

1 - What's required?

  • Pentium 1. At least a 200MHz to play it at ~20-30fps.
  • At least 48 MB RAM. More for larger mods.
  • LFN TSR. Use the included DOSLFN.ZIP (can be loaded high with LH DOSLFN.COM)

2 - What works?

  • VGA (320x200 and 320x240)
  • SVGA (Banked and LFB)
  • 3DFX OpenGL rendering.
  • Mouse
  • Keyboard
  • Sound Blaster and Gravis UltraSound family
  • CD-ROM music
  • OGG and WAV music
  • Networking (You need a packet driver)
  • Loading/unloading video driver and game DLLs in DXE3 format.

3 - What works but needs more testing?

  • Playing in a Windows 9x DOS box.
  • Several PCI sound cards like AC'97 or HDA (run with -sndpci)
  • Mouse wheel support. (see info below.)
  • Hor+ FOV scaling. (see info below.)

4 - What doesn't work

  • Playing in a Windows NT NTVDM DOS box. If you must, +set sw_mode 1.
  • Software Renderer: TGA files from maps that were only optimized for OpenGL.
  • Some models from Whale's WODX server can crash the software renderer. I'm assuming they're custom player models as I tried replaying the same maps later and got no crashes. Until I can spot it, be on the lookout.

5 - Tips and other misc. info

  • Run /slist2 to get a gamespy list of active servers, or use the new browser menu. Run /srelist to print the previous list. Use CTRL+C to abort.
  • Don't use EMM386. If you get weird virtual alloc failed errors, it's probably related to this.
  • Use FastVid for some faster linear frame buffering if you a P1 or P2-era PC. Download it at http://dk.toastednet.org/QDOS/FASTV110.ZIP.
  • UNIRV can enable custom refresh rates. Great if you have a large CRT monitor. Download it at http://dk.toastednet.org/QDOS/UNIRV142.ZIP.
  • Gravis UltraSound users: If you have a "stuck" or "repeating" sound as soon you load Q2DOS load Ultramid -Q then Ultramid -Q -F. If you don't have Ultramid for some reason, you can get the fix (with a batch included) at http://dk.toastednet.org/QDOS/GUSFIX.ZIP. You also may need to set s_mixahead to 0.3 and use high DMAs.
  • Make sure you are using the included CWSDPMI.EXE in your Q2 directory or you may get some issues with running out of memory.
  • To hear Ogg Vorbis or WAV tracks in game, rip the Q2 CD's audio tracks (2-11) to track02-track11.* and put them in baseq2/music. For the mission pack audio tracks, rip the Ground Zero CD's audio tracks (2-11) to track12-track21.*. Don't bother ripping the tracks from the Reckoning CD, as they're a mix of the tracks on the Q2 and Ground Zero CDs. Everything else will be taken care of internally.
  • Mouse wheel: The code is from HoT. If you use the latest beta version of cutemouse, which is 2.1b3 (ctmouse21b3.zip), the wheel should work nicely. We tested with the 2.0-alpha and 2.1-beta versions. We automatically detect and use the wheel if it is present. To disable the wheel, use the command line argument -nowheel.
    • Note: As of cutemouse-2.1-beta4 version (cutemouse21b4.zip), the wheel is not enabled by default: you must use their /O switch.
  • Hor+ style field of view (FOV) scaling: Useful for widescreen resolutions. Configured by new cvar fov_adapt: set it to 1 and your FOV will be scaled automatically according to the resolution. It is enabled by default.
  • MEMSTATS command will report available Physical and Virtual Memory in Mb. You will notice the number will never rise, this is on purpose. Please read the DJGPP FAQ @ http://www.delorie.com/djgpp//v2faq/faq15_2.html for more information on how DJGPP and CWSDPMI work.
  • Logitch MouseWare drivers in Windows 9x may cause delayed/missing mouse input when played in a Windows 9x DOS box.
  • Demos recorded from multiplayer can be run with timedemo 1 but to keep the code simple it must be used with the demomap command instead of map. Demomap will set the attractloop mode on which can be used as a hint from the client that a demo is currently playing without having to hack between the server and client. Starting a demo with demomap is easy, i.e. demomap demo1.dm2. The extension must be incldued.

6 - 3DFX Notes

  • Please refer to readme.fx for more details.

7 - Links and Credits

Follow neozeed @ http://virtuallyfun.superglobalmegacorp.com/

Follow maraakate @ http://dk.toastednet.org/

Various code from

8 - Tools Used

About

Quake 2 port to DOS.

Resources

Stars

Watchers

Forks

Packages

No packages published

Contributors 2

  •  
  •