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scene.h
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/* Copyright (c) 2017 By the Authors
*
* This file is part of Orbit Simulator.
Orbit Simulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Orbit Simulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar. If not, see <http://www.gnu.org/licenses/>.
*
* */
#ifndef ORBIT3D_SCENE_H
#define ORBIT3D_SCENE_H
#include <QVector>
#include <QtCore/QObject>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DRender/qpointlight.h>
#include "vector3.h"
class Scene : public QObject {
Q_OBJECT
public:
explicit Scene(Qt3DCore::QEntity *rootEntity);
~Scene() = default;;
public slots:
void createStar(QVector3D pos);
void createBody(QVector3D pos, float radius);
private:
Qt3DCore::QEntity self_rootEntity;
QVector<Qt3DCore::QEntity*> self_heavenly_entities {};
QVector<Qt3DCore::QEntity*> self_light_entities {};
};
#endif //ORBIT3D_SCENE_H