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Description
I’ve submitted a PR to RetroArch adding Samsung S-Pen / stylus support through
[RETRO_POINTER](https://docs.libretro.com/development/retroarch/input/#pointer)
interface:
This makes it possible to use stylus devices as a proper pointer/lightgun input method inside cores. For SNES, that’s especially relevant because of:
- Mouse-based games (e.g., Clock Tower Deluxe fan hack, Mario Paint, etc.)
- Lightgun games that benefit from a more authentic pointer-style experience
The stylus approach makes mouse-style games far more usable on touch devices, and lightgun games feel closer to the arcade experience.
Why I’m posting here
Once the RetroArch side is merged, cores like Snes9x may need small adjustments to handle stylus input smoothly. I’ve started experimenting with this in a forked branch:
👉 (https://github.com/f4mrfaux/snes9x)
Tracking / References
- Main RetroArch PR: [libretro/RetroArch#18201](ANDROID S-Pen stylus support RetroArch#18201)
- SNES9x test branch: snes9x –
stylus/spen-support
I’d like to use this issue just to give maintainers a heads-up and provide a place for Snes9x-specific notes or feedback.
Thanks!