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Demos/Tutorials #12

@EggAllocationService

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@EggAllocationService

We should integrate UnityMapper into some demos to show what it's capable of and potential use cases.

I think focusing on the use cases that would be much more difficult without libmapper would be ideal. For example, I don't think a Unity->Unity connection demo would be compelling as I believe Unity's networking API makes more sense in that use case.

Potential ideas:

  • Using libmapper for inputs (MediaPipe? Something to do with a synth?)
    • Somehow representing a physical keyboard in unity could be a pretty cool demo of instancing
  • Some kind of game logic?

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