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CHANGELOG.md

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# Change Log
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# Change Log
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33
All notable changes to this project will be documented in this file.
44

@@ -8,91 +8,91 @@ Check [Keep a Changelog](http://keepachangelog.com/) for recommendations on how
88
## 3.1.1 (Unreleased)
99
> Released N/A
1010
11-
* perf(UI): Improve slider components' performance (5665a48ea7db8373739c4acb992e6ffdc02bfacb)
12-
* feat(UI): Add new component `JCS_DropdownScreenResolution` (0137d70e890ed6bae8e5859ea0cfec4ddb51d2e8)
13-
* feat(UI): Add new component `JCS_DropdownWindowedMode` (0137d70e890ed6bae8e5859ea0cfec4ddb51d2e8)
14-
* feat(UI): Add new component `JCS_InputFieldObject` (63e1176bcae0a12f2259f061e2bbac85b927ddd4)
15-
* feat(Util): Add localization utilities `JCS_Locale` (df747dd3ad7e73b08d26c100d1069f69b91ede69)
16-
* feat(UI): Add new component `JCS_DropdownLanguage` (d1723127fd851e79e04117a2b612f6ffe15f5132)
17-
* feat(UI): Add new component `JCS_SelectLanguageButton` (f28c03b3ae45300b6e5742c6c0d953105486ea54)
18-
* feat(Audio): Replace the custom audio solution with the built-in mixer (c85e93f68167ebd27c36fa7c0aad2c4b07449081)
19-
* fix(Effect): Handle pause in 3D shake (ec394963cc6e06cf79b1fae085ab2536f4dec65e)
20-
* feat(Effect): Add more public hooks for transform tweener (782e62652e9d3f99bd0a09d49af0032dc9eead55)
21-
* refactor(Util): Split some array manipulation to to `JCS_Array` (a6419b876f2d41ef35aa9644d4c414caf89d9122)
11+
* perf(UI): Improve slider components' performance ([`5665a48`](../../commit/5665a48ea7db8373739c4acb992e6ffdc02bfacb))
12+
* feat(UI): Add new component `JCS_DropdownScreenResolution` ([`0137d70`](../../commit/0137d70e890ed6bae8e5859ea0cfec4ddb51d2e8))
13+
* feat(UI): Add new component `JCS_DropdownWindowedMode` ([`0137d70`](../../commit/0137d70e890ed6bae8e5859ea0cfec4ddb51d2e8))
14+
* feat(UI): Add new component `JCS_InputFieldObject` ([`63e1176`](../../commit/63e1176bcae0a12f2259f061e2bbac85b927ddd4))
15+
* feat(Util): Add localization utilities `JCS_Locale` ([`df747dd`](../../commit/df747dd3ad7e73b08d26c100d1069f69b91ede69))
16+
* feat(UI): Add new component `JCS_DropdownLanguage` ([`d172312`](../../commit/d1723127fd851e79e04117a2b612f6ffe15f5132))
17+
* feat(UI): Add new component `JCS_SelectLanguageButton` ([`f28c03b`](../../commit/f28c03b3ae45300b6e5742c6c0d953105486ea54))
18+
* feat(Audio): Replace the custom audio solution with the built-in mixer ([`c85e93f`](../../commit/c85e93f68167ebd27c36fa7c0aad2c4b07449081))
19+
* fix(Effect): Handle pause in 3D shake ([`ec39496`](../../commit/ec394963cc6e06cf79b1fae085ab2536f4dec65e))
20+
* feat(Effect): Add more public hooks for transform tweener ([`782e626`](../../commit/782e62652e9d3f99bd0a09d49af0032dc9eead55))
21+
* refactor(Util): Split some array manipulation to to `JCS_Array` ([`a6419b8`](../../commit/a6419b876f2d41ef35aa9644d4c414caf89d9122))
2222

2323
## 3.1.0
2424
> Released Apr 11, 2025
2525
26-
* feat(Effects): Add Shader Tweener (a82baff87c87c18839b60a6a36363dbf4524ff3b)
27-
* feat(UI): Add progress on hidden option to dialogue system (8a6090a10c832f9ffc62376351d7eb32767e32dd)
28-
* feat(Manager): Rename some game initialize variables (1685e188757782d043f83b002eeec8c230371f07)
29-
* feat(UI): Add `JCS_CanvasComp` (9efce24c24a599df518c0034f9805f699a9841a3)
30-
* feat(Util): Add `JCS_Vector` util; rename original to `JCS_Vec` (18472e42ff23bbd1a80341c90680161e20c87634)
31-
* feat(Util): Add parse (4e6fd732a0045153037d0ee832dfdd745ae7fd01)
32-
* feat(Interfaces): Add data transfer to instance (922be716a2fdb723ce607a514a2433896fc5c706)
33-
* feat(System): Add on system language change callback (d2162da26bfe6a50868ad220df7e51e623813b64)
34-
* feat(SaveLoad): Replace built-int JSON serializer with Newtonsoft JSON (f372c90b5b3405f81b8ec277ca5e9cf596ef0917)
35-
* fix: Get material from Unity Object (70d35eefa1bb31ed7d2c28234a2173e8df2efbce)
36-
* feat: Rename `ValueTweener` to `FloatTweener` (47a0193dd99ac3044266c0248f1d3f085fa10e3e)
37-
* feat(UI): Add option to customize next or dispose's condition (a1a9e567cd48d758b80fc0e0c574020a449f5139)
38-
* feat(Util): Add clone related utility functions (bd09dc9bd308ed82d0447512e007e1fbafa71407)
39-
* feat(Util): Add play particle at point (4bfb0ac273b863d6a115bcd2e100db9de4abeb5d)
40-
* feat(Manager): `OnValidate` the simluate system language (dafc2bb1960161ffc0d553677916675b284a24e9)
41-
* feat(Scene): Add `LoadNextScene` functions (d6c011db0d80d640549fd5f367c2b305790aafa9)
42-
* refactor(Scene): Rename `JCS_Logo` to `JCS_DelayLoadSceneEvent` (ebc4c868a53528fea619887955f43eae8a5e07ee)
43-
* feat(Util): Start off loop utility. (451f51a0b37c71a094860f099033048feb668753)
44-
* feat(Util): Add instantiate to another scene (c3455fd0581ccfc390bdfe281a4f711e18442226)
45-
* feat(Uitl): Start off bounds utility. (f5662741c7dfb43a367777431c7f43b6df4e74af)
46-
* feat(Action): Add face forward option to `JCS_3DThrowAction`. (431ab88036d998782a65d868d988dede4bafd954)
47-
* feat(Action): Add simulation for `JCS_3DThrowAction`. (98cf13a648f1dffbb5fea0f13016700f50cd605c)
26+
* feat(Effects): Add Shader Tweener ([`a82baff`](../../commit/a82baff87c87c18839b60a6a36363dbf4524ff3b))
27+
* feat(UI): Add progress on hidden option to dialogue system ([`8a6090a`](../../commit/8a6090a10c832f9ffc62376351d7eb32767e32dd))
28+
* feat(Manager): Rename some game initialize variables ([`1685e18`](../../commit/1685e188757782d043f83b002eeec8c230371f07))
29+
* feat(UI): Add `JCS_CanvasComp` ([`9efce24`](../../commit/9efce24c24a599df518c0034f9805f699a9841a3))
30+
* feat(Util): Add `JCS_Vector` util; rename original to `JCS_Vec` ([`18472e4`](../../commit/18472e42ff23bbd1a80341c90680161e20c87634))
31+
* feat(Util): Add parse ([`4e6fd73`](../../commit/4e6fd732a0045153037d0ee832dfdd745ae7fd01))
32+
* feat(Interfaces): Add data transfer to instance ([`922be71`](../../commit/922be716a2fdb723ce607a514a2433896fc5c706))
33+
* feat(System): Add on system language change callback ([`d2162da`](../../commit/d2162da26bfe6a50868ad220df7e51e623813b64))
34+
* feat(SaveLoad): Replace built-int JSON serializer with Newtonsoft JSON ([`f372c90`](../../commit/f372c90b5b3405f81b8ec277ca5e9cf596ef0917))
35+
* fix: Get material from Unity Object ([`70d35ee`](../../commit/70d35eefa1bb31ed7d2c28234a2173e8df2efbce))
36+
* feat: Rename `ValueTweener` to `FloatTweener` ([`47a0193`](../../commit/47a0193dd99ac3044266c0248f1d3f085fa10e3e))
37+
* feat(UI): Add option to customize next or dispose's condition ([`a1a9e56`](../../commit/a1a9e567cd48d758b80fc0e0c574020a449f5139))
38+
* feat(Util): Add clone related utility functions ([`bd09dc9`](../../commit/bd09dc9bd308ed82d0447512e007e1fbafa71407))
39+
* feat(Util): Add play particle at point ([`4bfb0ac`](../../commit/4bfb0ac273b863d6a115bcd2e100db9de4abeb5d))
40+
* feat(Manager): `OnValidate` the simluate system language ([`dafc2bb`](../../commit/dafc2bb1960161ffc0d553677916675b284a24e9))
41+
* feat(Scene): Add `LoadNextScene` functions ([`d6c011d`](../../commit/d6c011db0d80d640549fd5f367c2b305790aafa9))
42+
* refactor(Scene): Rename `JCS_Logo` to `JCS_DelayLoadSceneEvent` ([`ebc4c86`](../../commit/ebc4c868a53528fea619887955f43eae8a5e07ee))
43+
* feat(Util): Start off loop utility. ([`451f51a`](../../commit/451f51a0b37c71a094860f099033048feb668753))
44+
* feat(Util): Add instantiate to another scene ([`c3455fd`](../../commit/c3455fd0581ccfc390bdfe281a4f711e18442226))
45+
* feat(Uitl): Start off bounds utility. ([`f566274`](../../commit/f5662741c7dfb43a367777431c7f43b6df4e74af))
46+
* feat(Action): Add face forward option to `JCS_3DThrowAction`. ([`431ab88`](../../commit/431ab88036d998782a65d868d988dede4bafd954))
47+
* feat(Action): Add simulation for `JCS_3DThrowAction`. ([`98cf13a`](../../commit/98cf13a648f1dffbb5fea0f13016700f50cd605c))
4848

4949
## 3.0.0
5050
> Released Oct 15, 2024
5151
52-
* feat(Events): Add new component `JCS_AppSkip` (e5423f99a318af0c8567a8743c1e95d9beee37b9)
53-
* feat(UI): Add next or continue to dialogue system (712163419eb8d2fbb6262a1047c0318698bf7241)
54-
* fix(Managers): Sync paused variable (ef17a3d2a7882a7501e09aa0cb763af586d360b9)
55-
* fix(Managers): Ensure reset pause state on new scene (b3a9dfa1696514ac1fcfb6eedfbe54784d41443b)
56-
* fix(Screen): Leave UI settings when the screen settings is none (817e6fc7f30607145fd695f1f6c7c7e00e889a24)
57-
* feat(UI): Add scroll text action for dialogue system (73b8f35e38ec129dc97275b23338730874aa0126)
58-
* feat(UI): Add auto progress for dialogue system (f654d7f93cfece172ccc6ec187dd6cee9a6b46b0)
59-
* feat(Util): Add random enum value (b787172c4b293fc857ee1a4c42047dc8a228ec61)
60-
* feat(Interface): Add instance interface `new` and `old` (3ba02c4f34d5bd2119f73e19e50a3ed5b07cf5f3)
52+
* feat(Events): Add new component `JCS_AppSkip` ([`e5423f9`](../../commit/e5423f99a318af0c8567a8743c1e95d9beee37b9))
53+
* feat(UI): Add next or continue to dialogue system ([`7121634`](../../commit/712163419eb8d2fbb6262a1047c0318698bf7241))
54+
* fix(Managers): Sync paused variable ([`ef17a3d`](../../commit/ef17a3d2a7882a7501e09aa0cb763af586d360b9))
55+
* fix(Managers): Ensure reset pause state on new scene ([`b3a9dfa`](../../commit/b3a9dfa1696514ac1fcfb6eedfbe54784d41443b))
56+
* fix(Screen): Leave UI settings when the screen settings is none ([`817e6fc`](../../commit/817e6fc7f30607145fd695f1f6c7c7e00e889a24))
57+
* feat(UI): Add scroll text action for dialogue system ([`73b8f35`](../../commit/73b8f35e38ec129dc97275b23338730874aa0126))
58+
* feat(UI): Add auto progress for dialogue system ([`f654d7f`](../../commit/f654d7f93cfece172ccc6ec187dd6cee9a6b46b0))
59+
* feat(Util): Add random enum value ([`b787172`](../../commit/b787172c4b293fc857ee1a4c42047dc8a228ec61))
60+
* feat(Interface): Add instance interface `new` and `old` ([`3ba02c4`](../../commit/3ba02c4f34d5bd2119f73e19e50a3ed5b07cf5f3))
6161

6262
## 2.4.0
6363
> Released Oct 02, 2023
6464
65-
* Add with key functions in the input module (20b12f996d4eff458555e3dcf58095130f76f98e)
66-
* Use `UnityEvent` for toggle button (459466aa1d1be1a2909d82c28e90561df60acf8b)
67-
* Add action button to accept any events (c2c463f34b55c91fcd51c26d55431139484c1b40)
68-
* Move game data to app data instead (751a608a3a77e64011187cb84971d2b2c06d2978)
69-
* Remove game pause options from input module (e4d6b1dc1b0e1745c6899d08261aa67954f297d1)
70-
* Fix switch scene flag (b8f35d66dc776687a8a60e5b6eff5a27211168b6)
71-
* Fix sound slider influencing the BGM sound player (b8f35d66dc776687a8a60e5b6eff5a27211168b6)
72-
* Add version text (37080587359cbc1e0b2107f480a22bfad6d88415)
73-
* Add scene existence check (a0f333de8a272a277182ff8f0fa9e7208f7359b3)
74-
* Add attribute, selection base (f8d7fe6cc662ed50d366eb03d2090a83ea82892e)
75-
* Add random texture action (5988e6b486d75dda5ecf37b9be480d86077247d5)
76-
* Add time scale slider (a17e6183e344e66b8cefa9f606f2d45d4e699cc3)
77-
* Improve save load data's API (d3cf03ff7b33045bc142b0c96509e025a134aea8)
78-
* Remove unused `UNITY_EDITOR` guard (9297ead08343d75aa9e2e245499f4e69e0c2c1f1)
65+
* Add with key functions in the input module ([`20b12f9`](../../commit/20b12f996d4eff458555e3dcf58095130f76f98e))
66+
* Use `UnityEvent` for toggle button ([`459466a`](../../commit/459466aa1d1be1a2909d82c28e90561df60acf8b))
67+
* Add action button to accept any events ([`c2c463f`](../../commit/c2c463f34b55c91fcd51c26d55431139484c1b40))
68+
* Move game data to app data instead ([`751a608`](../../commit/751a608a3a77e64011187cb84971d2b2c06d2978))
69+
* Remove game pause options from input module ([`e4d6b1d`](../../commit/e4d6b1dc1b0e1745c6899d08261aa67954f297d1))
70+
* Fix switch scene flag ([`b8f35d6`](../../commit/b8f35d66dc776687a8a60e5b6eff5a27211168b6))
71+
* Fix sound slider influencing the BGM sound player ([`b8f35d6`](../../commit/b8f35d66dc776687a8a60e5b6eff5a27211168b6))
72+
* Add version text ([`3708058`](../../commit/37080587359cbc1e0b2107f480a22bfad6d88415))
73+
* Add scene existence check ([`a0f333d`](../../commit/a0f333de8a272a277182ff8f0fa9e7208f7359b3))
74+
* Add attribute, selection base ([`f8d7fe6`](../../commit/f8d7fe6cc662ed50d366eb03d2090a83ea82892e))
75+
* Add random texture action ([`5988e6b`](../../commit/5988e6b486d75dda5ecf37b9be480d86077247d5))
76+
* Add time scale slider ([`a17e618`](../../commit/a17e6183e344e66b8cefa9f606f2d45d4e699cc3))
77+
* Improve save load data's API ([`d3cf03f`](../../commit/d3cf03ff7b33045bc142b0c96509e025a134aea8))
78+
* Remove unused `UNITY_EDITOR` guard ([`9297ead`](../../commit/9297ead08343d75aa9e2e245499f4e69e0c2c1f1))
7979

8080
## 2.3.1
8181
> Released Jul 16, 2023
8282
83-
* Add reload scene (0a4bbb742086737ab5316fd0e2c113e3b38d49f1)
84-
* Allow 0 length sprite in 2D animation (f220b5713c37239cd8ab6253dd2d07d613f28af3)
85-
* Fix 2D Animation SPF instead of FPS (3c2e44b96c7d7aba02fafb931063a182a1833dac)
86-
* Add pause settings (742635f9176e55225e44b89bd5f76e682424b542)
87-
* Fix black screen is stucked when pausing the game (c03e2a28ad1aca33e5824b60a4b39e953eff4a52)
88-
* Fix scale time goes below 0 (70a1d394796c2f9de9b6fc8001563bb4a09bd872)
89-
* Rely on [MyBox](https://github.com/Deadcows/MyBox) (dfebbb0910d52e5199cd9abda5ce6e97968afe74)
90-
* Add by self option for rotate action (2e239b8a269e57ed0bca94557630224d34dcc668)
91-
* Specify way to control frame rate in the editor (877351a8fb375c814867c30b49eb9ce01526abae)
92-
* Add utility functions to choose one object from `list` or `array`. (089ea6f1f82b86d47a3579f5a169bc577492c8d8)
93-
* Place menu item under category `Tools` (12c0220d20c797ef19b629c09a82e71ba20fb8ee)
94-
* Add reset position for 3D distance tile action (02bc20b640c4fbb242185dbdea775f16db4e897e)
95-
* Add feature to control time by keys (2f8c6a1c98b87baa61e3adb05371cd484622db9b)
83+
* Add reload scene ([`0a4bbb7`](../../commit/0a4bbb742086737ab5316fd0e2c113e3b38d49f1))
84+
* Allow 0 length sprite in 2D animation ([`f220b57`](../../commit/f220b5713c37239cd8ab6253dd2d07d613f28af3))
85+
* Fix 2D Animation SPF instead of FPS ([`3c2e44b`](../../commit/3c2e44b96c7d7aba02fafb931063a182a1833dac))
86+
* Add pause settings ([`742635f`](../../commit/742635f9176e55225e44b89bd5f76e682424b542))
87+
* Fix black screen is stucked when pausing the game ([`c03e2a2`](../../commit/c03e2a28ad1aca33e5824b60a4b39e953eff4a52))
88+
* Fix scale time goes below 0 ([`70a1d39`](../../commit/70a1d394796c2f9de9b6fc8001563bb4a09bd872))
89+
* Rely on [MyBox](https://github.com/Deadcows/MyBox) ([`dfebbb0`](../../commit/dfebbb0910d52e5199cd9abda5ce6e97968afe74))
90+
* Add by self option for rotate action ([`2e239b8`](../../commit/2e239b8a269e57ed0bca94557630224d34dcc668))
91+
* Specify way to control frame rate in the editor ([`877351a`](../../commit/877351a8fb375c814867c30b49eb9ce01526abae))
92+
* Add utility functions to choose one object from `list` or `array`. ([`089ea6f`](../../commit/089ea6f1f82b86d47a3579f5a169bc577492c8d8))
93+
* Place menu item under category `Tools` ([`12c0220`](../../commit/12c0220d20c797ef19b629c09a82e71ba20fb8ee))
94+
* Add reset position for 3D distance tile action ([`02bc20b`](../../commit/02bc20b640c4fbb242185dbdea775f16db4e897e))
95+
* Add feature to control time by keys ([`2f8c6a1`](../../commit/2f8c6a1c98b87baa61e3adb05371cd484622db9b))
9696

9797
## 2.3.0
9898
> Released Sep 12, 2022
@@ -109,29 +109,29 @@ Check [Keep a Changelog](http://keepachangelog.com/) for recommendations on how
109109
* Add new component `JCS_ToggleCanvasButton`
110110
* Add new component `JCS_ShowCanvasButton`
111111
* Add new component `JCS_CanvasCanvasButton`
112-
* Fix unmatched file name `JCS_Manager` (1223fb41d90fe39bbfe3bcac76e8c59d112a616a)
113-
* Reset damage text's transform for each display (70c0e0c9512544ac4106fbc66a9fef1f75bdbc74)
114-
* Fix miscalculation around resolution for `JCS_GUILiquidBar` (c441c5668acf8da00d4ee8f43f3653f372588dc8)
115-
* Add reload scene option for load scene module (0da7d0546de58d05ac25b39212026684361719f5)
116-
* Add main canvas option in `Canvas` module (834fe2e4ae21cc5704675c56d30a17a41c37f28a)
117-
* Fix effects on `JCS_Item` don't apply to Unity Object type (2dd9e97674e78f7a2587a3b1520952faa7cf718c)
118-
* Add bounce friction to `JCS_OneJump` item effect (124726c736c7fbee352ec12315002f08210bb3cd)
119-
* Remove annoying missing target message from `JCS_3DWalkAction` (feac70e8eaf1d7c100c33dfcf79a1bd75fe94897)
120-
* Expand range limit on basic wave spawner (38a7c0c5571c66c94e18b24171340a283426e0bd)
121-
* Expand range limit on basic init spawner (87699dac6e5ec939d590f46a64798b7b83f5c4ac)
122-
* Add new component `JCS_SoundSlider` (db619483ad014e57535bbbec1c6efce86c0cec7b)
112+
* Fix unmatched file name `JCS_Manager` ([`1223fb4`](../../commit/1223fb41d90fe39bbfe3bcac76e8c59d112a616a))
113+
* Reset damage text's transform for each display ([`70c0e0c`](../../commit/70c0e0c9512544ac4106fbc66a9fef1f75bdbc74))
114+
* Fix miscalculation around resolution for `JCS_GUILiquidBar` ([`c441c56`](../../commit/c441c5668acf8da00d4ee8f43f3653f372588dc8))
115+
* Add reload scene option for load scene module ([`0da7d05`](../../commit/0da7d0546de58d05ac25b39212026684361719f5))
116+
* Add main canvas option in `Canvas` module ([`834fe2e`](../../commit/834fe2e4ae21cc5704675c56d30a17a41c37f28a))
117+
* Fix effects on `JCS_Item` don't apply to Unity Object type ([`2dd9e97`](../../commit/2dd9e97674e78f7a2587a3b1520952faa7cf718c))
118+
* Add bounce friction to `JCS_OneJump` item effect ([`124726c`](../../commit/124726c736c7fbee352ec12315002f08210bb3cd))
119+
* Remove annoying missing target message from `JCS_3DWalkAction` ([`feac70e`](../../commit/feac70e8eaf1d7c100c33dfcf79a1bd75fe94897))
120+
* Expand range limit on basic wave spawner ([`38a7c0c`](../../commit/38a7c0c5571c66c94e18b24171340a283426e0bd))
121+
* Expand range limit on basic init spawner ([`87699da`](../../commit/87699dac6e5ec939d590f46a64798b7b83f5c4ac))
122+
* Add new component `JCS_SoundSlider` ([`db61948`](../../commit/db619483ad014e57535bbbec1c6efce86c0cec7b))
123123
* Remove ambiguous keyword `Score`, in `JCS_DeltaNumber`(d4056d56ed40e7ed3f08aea1d04e481cd23d0c95)
124-
* Make `JCS_TextDeltaNumber` closer to `JCS_DeltaNumber` (5a6c38d44d9229531b6823c3d5924c0fb3d84ceb)
125-
* Improve enable/disable component with time events, no longer just the behaviours (0314b03ea5862f9b1b4903f2a16025cf93859430)
126-
* Add agent and obstacle check for `JCS_3DWalkAction` component (4973663dd0ca9c6a7ed2fd64ec395c64c1e122f7)
127-
* Add `done` flag for enable/disable component with time events (33a27f21e0f7b7ad5709c05d24ec0cc13b488e90)
128-
* Add callback options for visually full/empty liquid bars (8d56205721b4c669e73ce610da9e316de50b5569)
129-
* Fix panel root from getting in parent, should restrain it from just one level parent (95529f449f04f071d84aa21259e140b50739476b)
130-
* Add UI components to update slider value, `JCS_UpdateSliderButton` (ac5de4b0a387831c72df715184515a839211f3b4)
131-
* Rename keyword `Game Pad` to `Gamepad` (adfc7d8eec2b0362ac3bba95089d7dd4bd123237)
132-
* Add new component `JCS_SliderTextDisplay` to display slider's value (eb3ab41bbeaf828984d3627c9c115f4ed4bee3c7)
133-
* Use text object interface to reduce duplicate code (760c6ac8c3b9a05623e64504614fb17f537a8837)
134-
* Add new `UI/Slider` component `JCS_SliderInputField` (cd15404eff785615e7420f8642f338d329384ebe)
124+
* Make `JCS_TextDeltaNumber` closer to `JCS_DeltaNumber` ([`5a6c38d`](../../commit/5a6c38d44d9229531b6823c3d5924c0fb3d84ceb))
125+
* Improve enable/disable component with time events, no longer just the behaviours ([`0314b03`](../../commit/0314b03ea5862f9b1b4903f2a16025cf93859430))
126+
* Add agent and obstacle check for `JCS_3DWalkAction` component ([`4973663`](../../commit/4973663dd0ca9c6a7ed2fd64ec395c64c1e122f7))
127+
* Add `done` flag for enable/disable component with time events ([`33a27f2`](../../commit/33a27f21e0f7b7ad5709c05d24ec0cc13b488e90))
128+
* Add callback options for visually full/empty liquid bars ([`8d56205`](../../commit/8d56205721b4c669e73ce610da9e316de50b5569))
129+
* Fix panel root from getting in parent, should restrain it from just one level parent ([`95529f4`](../../commit/95529f449f04f071d84aa21259e140b50739476b))
130+
* Add UI components to update slider value, `JCS_UpdateSliderButton` ([`ac5de4b`](../../commit/ac5de4b0a387831c72df715184515a839211f3b4))
131+
* Rename keyword `Game Pad` to `Gamepad` ([`adfc7d8`](../../commit/adfc7d8eec2b0362ac3bba95089d7dd4bd123237))
132+
* Add new component `JCS_SliderTextDisplay` to display slider's value ([`eb3ab41`](../../commit/eb3ab41bbeaf828984d3627c9c115f4ed4bee3c7))
133+
* Use text object interface to reduce duplicate code ([`760c6ac`](../../commit/760c6ac8c3b9a05623e64504614fb17f537a8837))
134+
* Add new `UI/Slider` component `JCS_SliderInputField` ([`cd15404`](../../commit/cd15404eff785615e7420f8642f338d329384ebe))
135135

136136
## 2.2.1
137137
> Released Nov 1, 2021

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