|
| 1 | +package us.ihmc.rdx; |
| 2 | + |
| 3 | +import com.badlogic.gdx.graphics.Color; |
| 4 | +import com.badlogic.gdx.graphics.Mesh; |
| 5 | +import com.badlogic.gdx.graphics.VertexAttributes; |
| 6 | +import com.badlogic.gdx.graphics.g3d.Material; |
| 7 | +import com.badlogic.gdx.graphics.g3d.Renderable; |
| 8 | +import com.badlogic.gdx.graphics.g3d.RenderableProvider; |
| 9 | +import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader; |
| 10 | +import com.badlogic.gdx.utils.Array; |
| 11 | +import com.badlogic.gdx.utils.Pool; |
| 12 | +import net.mgsx.gltf.scene3d.attributes.PBRColorAttribute; |
| 13 | +import org.lwjgl.opengl.GL41; |
| 14 | +import us.ihmc.rdx.shader.RDXShader; |
| 15 | +import us.ihmc.rdx.shader.RDXUniform; |
| 16 | + |
| 17 | +import javax.annotation.Nullable; |
| 18 | + |
| 19 | +public abstract class AbstractRDXPointCloudRenderer implements RenderableProvider |
| 20 | +{ |
| 21 | + public enum ColoringMethod |
| 22 | + { |
| 23 | + DEFAULT, GRADIENT_WORLD_Z, GRADIENT_SENSOR_X, COLOR_IMAGE |
| 24 | + } |
| 25 | + |
| 26 | + // The point cloud renderable |
| 27 | + protected Renderable renderable; |
| 28 | + |
| 29 | + protected int floatsPerVertex = 0; |
| 30 | + |
| 31 | + // GENERALLY NEEDED UNIFORMS |
| 32 | + private float pointScale = 0.003f; |
| 33 | + private final Color defaultPointColor = new Color(Color.WHITE); |
| 34 | + private ColoringMethod coloringMethod = ColoringMethod.DEFAULT; |
| 35 | + |
| 36 | + /** |
| 37 | + * Creates and initializes everything needed for rendering point clouds. |
| 38 | + * |
| 39 | + * @param maxPoints Maximum number of points this renderer will be able to render. |
| 40 | + */ |
| 41 | + public void create(int maxPoints) |
| 42 | + { |
| 43 | + GL41.glEnable(GL41.GL_VERTEX_PROGRAM_POINT_SIZE); |
| 44 | + |
| 45 | + renderable = new Renderable(); |
| 46 | + renderable.meshPart.primitiveType = GL41.GL_POINTS; |
| 47 | + renderable.meshPart.offset = 0; |
| 48 | + renderable.material = new Material(PBRColorAttribute.createBaseColorFactor(Color.WHITE)); |
| 49 | + |
| 50 | + VertexAttributes vertexAttributes = getVertexAttributes(); |
| 51 | + floatsPerVertex = vertexAttributes.vertexSize / Float.BYTES; |
| 52 | + |
| 53 | + boolean isStatic = false; |
| 54 | + int maxIndices = 0; |
| 55 | + renderable.meshPart.mesh = new Mesh(isStatic, maxPoints, maxIndices, vertexAttributes); |
| 56 | + |
| 57 | + RDXShader shader = new RDXShader(getClass()); |
| 58 | + shader.create(getVertexShaderFlags(), getFragmentShaderFlags()); |
| 59 | + registerUniforms(shader); |
| 60 | + |
| 61 | + shader.init(renderable); |
| 62 | + renderable.shader = shader.getBaseShader(); |
| 63 | + } |
| 64 | + |
| 65 | + @Override |
| 66 | + public void getRenderables(Array<Renderable> renderables, Pool<Renderable> pool) |
| 67 | + { |
| 68 | + if (renderable != null) |
| 69 | + renderables.add(renderable); |
| 70 | + } |
| 71 | + |
| 72 | + public void dispose() |
| 73 | + { |
| 74 | + if (renderable.meshPart.mesh != null) |
| 75 | + renderable.meshPart.mesh.dispose(); |
| 76 | + } |
| 77 | + |
| 78 | + public void setPointScale(float scale) |
| 79 | + { |
| 80 | + pointScale = scale; |
| 81 | + } |
| 82 | + |
| 83 | + public void setDefaultPointColor(Color color) |
| 84 | + { |
| 85 | + defaultPointColor.set(color); |
| 86 | + } |
| 87 | + |
| 88 | + public void setColoringMethod(ColoringMethod method) |
| 89 | + { |
| 90 | + coloringMethod = method; |
| 91 | + } |
| 92 | + |
| 93 | + /** |
| 94 | + * @return The {@link ColoringMethod}s that the super class can use. |
| 95 | + */ |
| 96 | + public abstract ColoringMethod[] getAvailableColoringMethods(); |
| 97 | + |
| 98 | + /** |
| 99 | + * Called when initializing the shader. |
| 100 | + * |
| 101 | + * @return #define flags that should be added to the fragment shader. |
| 102 | + */ |
| 103 | + @Nullable |
| 104 | + protected abstract String[] getFragmentShaderFlags(); |
| 105 | + |
| 106 | + /** |
| 107 | + * Called when initializing the shader. |
| 108 | + * |
| 109 | + * @return #define flags that should be added to the vertex shader |
| 110 | + */ |
| 111 | + @Nullable |
| 112 | + protected abstract String[] getVertexShaderFlags(); |
| 113 | + |
| 114 | + /** |
| 115 | + * @return The vertex attributes of the shader |
| 116 | + */ |
| 117 | + protected abstract VertexAttributes getVertexAttributes(); |
| 118 | + |
| 119 | + /** |
| 120 | + * Registers all required uniforms to the passed in shader. |
| 121 | + * |
| 122 | + * @param rdxShader The shader to which uniforms are registered. |
| 123 | + */ |
| 124 | + protected abstract void registerUniforms(RDXShader rdxShader); |
| 125 | + |
| 126 | + protected void registerGeneralUniforms(RDXShader rdxShader) |
| 127 | + { |
| 128 | + rdxShader.getBaseShader().register(DefaultShader.Inputs.viewTrans, DefaultShader.Setters.viewTrans); |
| 129 | + rdxShader.getBaseShader().register(DefaultShader.Inputs.projTrans, DefaultShader.Setters.projTrans); |
| 130 | + |
| 131 | + RDXUniform screenWidthUniform = RDXUniform.createGlobalUniform("u_screenWidth", (shader, inputID, renderable, combinedAttributes) -> |
| 132 | + { |
| 133 | + shader.set(inputID, shader.camera.viewportWidth); |
| 134 | + }); |
| 135 | + rdxShader.registerUniform(screenWidthUniform); |
| 136 | + |
| 137 | + RDXUniform pointScaleUniform = RDXUniform.createGlobalUniform("u_pointScale", (shader, inputID, renderable, combinedAttributes) -> |
| 138 | + { |
| 139 | + shader.set(inputID, pointScale); |
| 140 | + }); |
| 141 | + rdxShader.registerUniform(pointScaleUniform); |
| 142 | + |
| 143 | + RDXUniform defaultPointColorUniform = RDXUniform.createGlobalUniform("u_defaultPointColor", (shader, inputID, renderable, combinedAttributes) -> |
| 144 | + { |
| 145 | + shader.set(inputID, defaultPointColor); |
| 146 | + }); |
| 147 | + rdxShader.registerUniform(defaultPointColorUniform); |
| 148 | + |
| 149 | + RDXUniform coloringMethodUniform = RDXUniform.createGlobalUniform("u_coloringMethod", (shader, inputID, renderable, combinedAttributes) -> |
| 150 | + { |
| 151 | + shader.set(inputID, coloringMethod.ordinal()); |
| 152 | + }); |
| 153 | + |
| 154 | + rdxShader.registerUniform(coloringMethodUniform); |
| 155 | + } |
| 156 | +} |
0 commit comments