JavaScript Game Engine
- enchant.js
- enchant.min.js (compressed)
- English
- Deutsch (German)
- Japanese
- See also enchantjs.com
- Compact
- Standalone
- Graphics Object Tree
- Event Driven
- Chrome
- Safari
- Firefox
- IE9
- iOS
- Android 2.1+
MIT License
<script src='./enchant.js'></script>
<script>
enchant();
window.onload = function(){
var game = new Game(320, 320);
var label = new Label('Hello, enchant.js!');
game.rootScene.addChild(label);
game.start();
}
</script>More examples and references: enchantjs.com
Source code is divided into class files (dev/src/*.js). These files include multi-language comments. You can build enchant.js with 'grunt' command from these files. If you want to send a pull request or join development enchant.js, please edit files under dev/src, use this build tool and commit the built work tree.
To setup grunt.js (build tool for node.js) as npm package, type:
npm install
You additionally need phantomjs to run qunit test in grunt.js.
gruntdo default tasks (lint concat min qunit exec:lang)grunt watchwatch dev/src/*.js and execgrunt concat min langwhen something is modifiedgrunt lintcheck sourcecode in dev/classes/*.js with jshintgrunt concatgenerate dev/enchant.js from dev/classes/*.jsgrunt mingenerate enchant.min.js from dev/enchant.jsgrunt exec:langgenerate enchant.js (English comment only) from dev/enchant.jsgrunt qunitdo qunit tests with phantomjs (headless browser)
If you wish to send your codes to github repos, don't forget to run grunt command before you commit your change!
If you found issues or improved codes, please write issues or send pull request to wise9/enchant.js:develop.

