Make CanvasGroup node that's compatible with Controls #4392
markdibarry
started this conversation in
GUI
Replies: 3 comments 3 replies
-
|
Also, the CanvasGroup node works with Control children. (e.g. with a TextureRect node) |
Beta Was this translation helpful? Give feedback.
0 replies
-
Beta Was this translation helpful? Give feedback.
3 replies
-
|
Would also be great to have mouse_entered and mouse_exited events aggregated for CanvasGroups on Controls, useful for buttons over buttons, etc.! |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment

Uh oh!
There was an error while loading. Please reload this page.
-
Node2Ds aren't the only ones that suffer from the individual draw call opacity issue. Is there a reason whyCanvasGroupnode isNode2Donly? If having two separate versions is too tedious, is there a reason why this can't be implemented as part of CanvasItem?Beta Was this translation helpful? Give feedback.
All reactions