Replies: 3 comments 2 replies
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Suffers from all the issues the existing Android port has, except even worse (the sliver of space above the keyboard is even smaller/harder to work with) |
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I had an idea before to switch orientation to automatic mode when distraction free mode was active, but I was unable to implement it. |
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I want this, but making DisplayServer::screen_set_orientation() work from a tool script is enough for me. From there I can hack the editor interface to my needs. Currently doesn't work: @tool
extends Node
func _ready() -> void:
DisplayServer.screen_set_orientation(DisplayServer.SCREEN_PORTRAIT)
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Hi everyone.
I'm here to propose a portrait orientation layout for the Android version. I don't know about other Android users, but I find landscape very uncomfortable, especially when it comes to typing code. Currently, I use an app to force Godot into portrait orientation, but the layout isn't the best since it wasn't designed that way.
My idea is as follows:
Divide the editor into two screens, one containing the navigation areas (such as scenes, inspector, filesystem...), and another containing the displays (such as 2D, 3D, scripts...). The shortcut bar that arrived in version 4.5 could be placed between these two screens, and have the addition of the "Switch" shortcut.
This switch shortcut would be used to switch screens, so that when the user edits scripts, the keyboard doesn't overlap them.
I made this example image of what this layout could look like:
After switch:

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