Replies: 1 comment
-
This already exists by enabling Contact Monitor and increasing Max Contacts Reported to a value greater than |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Currently, in Godot, it's difficult to create visual effects exactly at the point of collision between two bodies. For example, in my racing game, I want to generate spark effects when the car hits a wall, but I can’t get the exact collision position or the surface normal to spawn the particles there.
It would be great if the physics system or collision signals provided more detailed data, such as:
The exact contact point (Vector3 position)
The surface normal
Access to this data directly from GDScript or C#
This would make it much easier to create realistic impact effects, sparks, debris, or deformation visuals, significantly improving immersion and visual fidelity.
Beta Was this translation helpful? Give feedback.
All reactions