more support for console development. #13521
Replies: 3 comments 1 reply
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Converted to a discussion because the proposal had no clear details on how to achieve this and didn't use the issue template properly |
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Who would this be for? Maintainers? We can't access that without signing an NDA either, and we can't expect maintainers to sign NDAs just to contribute The issue isn't primarily closed source, it's that the bindings and drivers etc. are largely covered by other legal restrictions and actually makes it impossible to share them directly |
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yea i get that with NDA's but i just feel like allot of people will not go with godot if they have to pay 800usd a year just for license trough w4 to just test if the game will work on console(s). i also think this is the only reason why people dont decide to use godot. why use a game engine that has device limitations when u could use unity or unreal without limitations even tough godot is the better game engine. |
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the reason why godot does not have full console support/template is because godot is open-source while consoles like (xbox, playstation) are not open-source. i think what would make godot better is having a new seperate godot repo that is private that adds the console licensing and template. on top of the public open-source godot. this should make it so plugins and things will work how they used to (with some limitations to other peoples godot forks).
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