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Description
Your Godot version:
v4.5.stable.official
Issue description:
In the Rendering section of the Thread-safe APIs page, it says:
Instancing nodes that render anything in 2D or 3D (such as Sprite) is not thread-safe by default. To make rendering thread-safe, set the Rendering > Driver > Thread Model project setting to Multi-Threaded.
Note that the Multi-Threaded thread model has several known bugs, so it may not be usable in all scenarios.
However, Multi-Threaded is not an available setting as of PR godotengine/godot#98383:
I am trying to find information about the capabilities and limitations of rendering on a different thread and I suspect this entire section is out of date, or needs expanding on.
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering