Description
Godot version
4.2
godot-cpp version
4.2
System information
Windows 10 and Linux Mint
Issue description
SCons provides means for us to add custom variables and easily parse them within the build script. I started to explore this to give users options to disable certain parts of addon. While the build did work, I got the WARNING: Unknown SCons variables were passed and will be ignored
message. Because I'm learning SCons this made me extremely confused, specially because I couldn't find any help regarding this error.
Upon digging up I did find this in the godot-cpp SConstruct script:
unknown = opts.UnknownVariables()
if unknown:
print("WARNING: Unknown SCons variables were passed and will be ignored:")
for item in unknown.items():
print(" " + item[0] + "=" + item[1])
Ahhh, that's where the message is coming from! Since I still can deal with the extra variables and generate the expected binary I'm aware that I can safely ignore that warning message. However I think anyone attempting to perform a custom build will be greeted by the message and most likely be very confused by that.
I did a (rather small) local change to this script that allows me to create custom variables. So in my extension's SConstruct I can either
extraopts = [ ... custom options here ...]
SConscript("godot-cpp/SConstruct", exports='extraopts')
or
Export("extraopts")
SConscript("godot-cpp/SConstruct")
Then desirable custom variables won't generate the warning message. Is this a good solution or there something better? Also, if this is good enough I can PR the change.
Steps to reproduce
Somewhat in the description of the "bug"
Minimal reproduction project
N/A