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Next: SetBuiltin
Sets the value of a local built-in or a global built-in variable.
AurieStatus GetBuiltin(
[in] std::string_view Name,
[in, optional] CInstance* TargetInstance
[in, optional] int ArrayIndex
[in] RValue& Value
);The case-sensitive name of the built-in variable to access.
Important
Using this function, you can get the index of either a local built-in (such as id, image_index, etc.), or a global built-in (such as room, instance_count, etc.).
A global built-in variable IS NOT the same as a regular global variable, and cannot be treated as such - to look up a global variable, use the variable_global_get built-in function, or the GetInstanceMember function together with the global instance obtained from GetGlobalInstance.
The instance whose built-in variables are being accessed. While this parameter is unused while accessing most global built-in variables, local built-in variables (such as object_index) rely on this instance being valid and may crash the game if an invalid instance is provided.
An optional array index to use when accessing built-in arrays (like argument). For non-array accesses, specify NULL_INDEX, defined in YYTK's Shared.hpp file.
A buffer whose value will be copied into the built-in variable. The contents of this buffer are guaranteed to remain unchanged.
On success, the function returns AURIE_SUCCESS and copies the contents of the Value buffer into the target built-in variable. If the function fails, it returns a matching error code. If the internal variable lookup facilities aren't available, the function returns AURIE_MODULE_INTERNAL_ERROR. If the variable referenced by the Name parameter does not exist, the function returns AURIE_OBJECT_NOT_FOUND. If the variable can't be set (has no setter), the function returns AURIE_ACCESS_DENIED.