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Using a C# Script in another Assembly Definition #5

Answered by gilzoide
Jvp2001 asked this question in Q&A
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Hey @Jvp2001, thanks for the question.

Right now, the generated F# project references exactly the same assemblies as Unity's Assembly-CSharp does, so if your asmdef is marked as "Auto Referenced" it should just work. I don't think there's any way right now to reference assemblies not marked as "Auto Referenced", if that's what you are asking for. I mean, you could add them manually to the fsproj file, but a regeneration of it would remove such manual changes.

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