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klein_whole.dgp
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{ appearance {
shading smooth
material {
ka 0.000000
kd 1.000000
ks 0.000000
}
lighting {
ambient 1 1 1
localviewer 1
attenconst 0
attenmult 2.5
attenmult2 0
replacelights
light {
ambient 0.000000 0.000000 0.000000
color 1.000000 1.000000 1.000000
position 0.000000 0.000000 0.000000 1.000000
location camera
}
light {
ambient 0.000000 0.000000 0.000000
color 1.000000 1.000000 1.000000
position 0.000000 -0.000000 0.000000 1.000000
location camera
}
light {
ambient 0.000000 0.000000 0.000000
color 1.000000 1.000000 1.000000
position 0.000000 0.000000 0.000000 1.000000
location camera
}
light {
ambient 0.000000 0.000000 0.000000
color 1.000000 1.000000 1.000000
position 0.000000 0.000000 0.000000 1.000000
location camera
}
light {
ambient 0.000000 0.000000 0.000000
color 1.000000 1.000000 1.000000
position 0.000000 0.000000 0.000000 1.000000
location camera
}
light {
ambient 0.000000 0.000000 0.000000
color 1.000000 1.000000 1.000000
position 0.000000 0.000000 0.000000 1.000000
location camera
}
}
}
= DISCGRP
(group " 3trans " )
(comment " 3torus for shape of space flythroughs " )
(attribute euclidean )
(display zcull )
(display drawgeom )
(display centercam)
(dimn 3 )
(ngens 6 )
(gens
a
1 0 0 0
0 -1 0 0
0 0 1 0
1 0 0 1
b
1 0 0 0
0 1 0 0
0 0 1 0
0 1 0 1
c
1 0 0 0
0 1 0 0
0 0 1 0
0 0 1 1
A
1 0 0 0
0 -1 0 0
0 0 1 0
-1 0 0 1
B
1 0 0 0
0 1 0 0
0 0 1 0
0 -1 0 1
C
1 0 0 0
0 1 0 0
0 0 1 0
0 0 -1 1
)
(cpoint 0.000000 0.000000 0.000000 1.000000 )
(enumdepth 6 )
(enumdist 48 )
(scale 0.2 )
(wafile klein.wa)
(geom
{ LIST
< wholecube.geom
{INST
geom
{
appearance {material {diffuse .9 .9 .1}}
INST geom < spaceshipSpace.geom
}
transform
1 0 0 0
0 1 0 0
0 0 1 0
-.25 -.25 0 1
}
}
)
(camgeom
{ = OFF
5 2 5
0 0 0
-0.1 0 0.5
0.1 0 0.5
0 -0.1 0.5
0 0.1 0.5
3 0 1 2 0.784314 0.784314 0 0.00313725
3 0 3 4 0 0.784314 0.784314 0.00313725
}
)
}