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Just wondering: it seems that the tiles have plain heights encoded (TerrainTiler.cpp
?). If so, are there plans for quantized-mesh encoding as in http://cesiumjs.org/data-and-assets/terrain/formats/quantized-mesh-1.0.html? If not I/we may add this, though time is not on my side. We have very detailed (0.5m res) Dutch open height data: http://app.map5.nl/nltopo/#rd/relief_struct/12/196286.4/446444.9.
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