|
| 1 | +--- |
| 2 | +type: explanation |
| 3 | +sidebar_position: 3 |
| 4 | +--- |
| 5 | + |
| 6 | +# Room Types Explained |
| 7 | + |
| 8 | +_Understanding different types of rooms and when to use them_ |
| 9 | + |
| 10 | +Fishjam provides three distinct room types, each optimized for different use cases and scenarios. |
| 11 | +Understanding these room types helps you choose the right approach for your application. |
| 12 | + |
| 13 | +## Conference Rooms (Default) |
| 14 | + |
| 15 | +### What are Conference Rooms? |
| 16 | + |
| 17 | +Conference rooms are the default room type designed for multi-participant video conferencing scenarios. They support all Fishjam features and provide the most flexibility. |
| 18 | + |
| 19 | +### Key Characteristics |
| 20 | + |
| 21 | +- **Multi-participant**: Support for many participants simultaneously |
| 22 | +- **Bidirectional media**: All participants can send and receive video/audio |
| 23 | +- **Multiple sources**: Participants can share their camera, screen, microphone and more all at once |
| 24 | +- **Flexible track management**: Participants can add/remove tracks dynamically |
| 25 | + |
| 26 | +### Best Use Cases |
| 27 | + |
| 28 | +- **Video conferencing applications** |
| 29 | +- **Interactive webinars** with participant engagement |
| 30 | + |
| 31 | +### Cost Considerations |
| 32 | + |
| 33 | +Conference rooms are priced based on total connection time of all peers. |
| 34 | + |
| 35 | +## Audio-only Rooms |
| 36 | + |
| 37 | +### What are Audio-only Rooms? |
| 38 | + |
| 39 | +Audio-only rooms are optimized specifically for voice communication, removing video capabilities to improve performance and reduce costs. |
| 40 | + |
| 41 | +### Key Characteristics |
| 42 | + |
| 43 | +- **Voice-only communication**: No video tracks allowed |
| 44 | +- **Cheap pricing**: Audio only rooms cost much less than other room types |
| 45 | +- **Optimized network usage**: Works well in degraded network conditions |
| 46 | + |
| 47 | +### Best Use Cases |
| 48 | + |
| 49 | +- **Audio chat applications** |
| 50 | +- **Podcast recording** with multiple participants |
| 51 | +- **Large-scale audio events** (town halls, announcements) |
| 52 | + |
| 53 | +### Cost Benefits |
| 54 | + |
| 55 | +Audio-only rooms come at a **75% discount** compared to conference rooms: |
| 56 | + |
| 57 | +- 2 peers for 30 minutes = 60 minutes total time in conference room |
| 58 | +- Same scenario in audio-only room = 15 minutes equivalent cost |
| 59 | + |
| 60 | +### Video Behavior in Audio-only Rooms |
| 61 | + |
| 62 | +If you attempt to add video to an audio-only room: |
| 63 | + |
| 64 | +- Video tracks are ignored (not transmitted) |
| 65 | +- SDKs log warnings to help with debugging |
| 66 | +- Only audio from screen sharing is transmitted |
| 67 | +- No errors thrown, graceful degradation |
| 68 | + |
| 69 | +## Livestream Rooms |
| 70 | + |
| 71 | +### What are Livestream Rooms? |
| 72 | + |
| 73 | +Livestream rooms are designed for one-to-many livestreaming scenarios where a single streamer streams to multiple viewers. |
| 74 | + |
| 75 | +### Key Characteristics |
| 76 | + |
| 77 | +- **One sender**: Only one streamer can send media |
| 78 | +- **Many receivers**: Unlimited viewers can watch |
| 79 | +- **Optimized for scale**: Efficient distribution architecture |
| 80 | + |
| 81 | +### Livestreaming Limitations |
| 82 | + |
| 83 | +- **Single video track**: Only one video stream allowed |
| 84 | +- **Single audio track**: Only one audio stream allowed |
| 85 | +- **Additional tracks ignored**: Extra tracks are not forwarded to viewers |
| 86 | + |
| 87 | +### Viewer Experience |
| 88 | + |
| 89 | +- **Configurable access**: Livestreams can either be public, where anyone with the stream's ID can join, or private, where every viewer needs a token |
| 90 | +- **Standard compatibility**: Any [WHEP](https://blog.swmansion.com/building-interactive-streaming-apps-webrtc-whip-whep-explained-d38f4825ec90)-compatible player works |
| 91 | + |
| 92 | +### Best Use Cases |
| 93 | + |
| 94 | +- **Live events** |
| 95 | +- **Streaming platforms** and content distribution |
| 96 | +- **Corporate livestreams** and announcements |
| 97 | +- **Sports and entertainment** streaming |
| 98 | + |
| 99 | +### Cost Benefits |
| 100 | + |
| 101 | +Livestream rooms are **20% cheaper** than conference rooms for equivalent usage. |
| 102 | + |
| 103 | +## Choosing the Right Room Type |
| 104 | + |
| 105 | +### Decision Matrix |
| 106 | + |
| 107 | +| Use Case | Room Type | Why | |
| 108 | +| ---------------------- | ---------- | ------------------------------------------- | |
| 109 | +| Classic video meetings | Conference | Multiple video sources | |
| 110 | +| Voice-only meetings | Audio-only | Cheapest and most performant option | |
| 111 | +| Live Podcasts | Audio-only | Cheapest and most performant option | |
| 112 | +| Sport streaming | Livestream | Highly scalable and cheaper than conference | |
| 113 | +| Interactive workshop | Conference | Multiple video sources | |
| 114 | + |
| 115 | +## Next Steps |
| 116 | + |
| 117 | +To understand how to implement each room type: |
| 118 | + |
| 119 | +- [How to create audio-only calls](/how-to/features/audio-only-calls) |
| 120 | +- [How to implement livestreaming](/how-to/features/livestreaming) |
| 121 | + |
| 122 | +To learn about the underlying architecture: |
| 123 | + |
| 124 | +- [Fishjam Architecture](/explanation/architecture) |
| 125 | +- [Security & Token Model](/explanation/security-tokens) |
| 126 | + |
| 127 | +Ready to start building? Check our tutorials: |
| 128 | + |
| 129 | +- [React Native Quick Start](/tutorials/react-native-quick-start) |
| 130 | +- [Backend Quick Start](/tutorials/backend-quick-start) |
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