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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. + diff --git a/Sonidos/FoxSynergy - Chaos Lily.mp3 b/assets/background_music/FoxSynergy - Chaos Lily.mp3 similarity index 100% rename from Sonidos/FoxSynergy - Chaos Lily.mp3 rename to assets/background_music/FoxSynergy - Chaos Lily.mp3 diff --git a/Sonidos/gruntsound.wav b/assets/characters/dragon_ball_goku/hurt/gruntsound.wav similarity index 100% rename from Sonidos/gruntsound.wav rename to assets/characters/dragon_ball_goku/hurt/gruntsound.wav diff --git a/Sonidos/skweak3.ogg b/assets/characters/dragon_ball_goku/shot/skweak3.ogg similarity index 100% rename from Sonidos/skweak3.ogg rename to assets/characters/dragon_ball_goku/shot/skweak3.ogg diff --git a/Imagenes/gokudown.png b/assets/characters/dragon_ball_goku/sprites/down.png similarity index 100% rename from Imagenes/gokudown.png rename to assets/characters/dragon_ball_goku/sprites/down.png diff --git a/Imagenes/gokuleft.png b/assets/characters/dragon_ball_goku/sprites/left.png similarity index 100% rename from Imagenes/gokuleft.png rename to assets/characters/dragon_ball_goku/sprites/left.png diff --git a/Imagenes/gokuright.png b/assets/characters/dragon_ball_goku/sprites/right.png similarity index 100% rename from Imagenes/gokuright.png rename to assets/characters/dragon_ball_goku/sprites/right.png diff --git a/Imagenes/gokukamehameha.png b/assets/characters/dragon_ball_goku/sprites/shooting.png similarity index 100% rename from Imagenes/gokukamehameha.png rename to assets/characters/dragon_ball_goku/sprites/shooting.png diff --git a/Imagenes/kamehameha.gif b/assets/characters/dragon_ball_goku/sprites/shot.gif similarity index 100% rename from Imagenes/kamehameha.gif rename to assets/characters/dragon_ball_goku/sprites/shot.gif diff --git a/Imagenes/goku.png b/assets/characters/dragon_ball_goku/sprites/standing.png similarity index 100% rename from Imagenes/goku.png rename to assets/characters/dragon_ball_goku/sprites/standing.png diff --git a/Imagenes/gokuup.png b/assets/characters/dragon_ball_goku/sprites/up.png similarity index 100% rename from Imagenes/gokuup.png rename to assets/characters/dragon_ball_goku/sprites/up.png diff --git a/Sonidos/cut_grunt2.wav b/assets/characters/dragon_ball_minicell/hurt/cut_grunt2.wav similarity index 100% rename from Sonidos/cut_grunt2.wav rename to assets/characters/dragon_ball_minicell/hurt/cut_grunt2.wav diff --git a/Sonidos/skweak2.ogg b/assets/characters/dragon_ball_minicell/shot/skweak2.ogg similarity index 100% rename from Sonidos/skweak2.ogg rename to assets/characters/dragon_ball_minicell/shot/skweak2.ogg diff --git a/Imagenes/minicell.png b/assets/characters/dragon_ball_minicell/sprites/down.png similarity index 100% rename from Imagenes/minicell.png rename to assets/characters/dragon_ball_minicell/sprites/down.png diff --git a/assets/characters/dragon_ball_minicell/sprites/left.png b/assets/characters/dragon_ball_minicell/sprites/left.png new file mode 100644 index 0000000..56dc2cf Binary files /dev/null and b/assets/characters/dragon_ball_minicell/sprites/left.png differ diff --git a/assets/characters/dragon_ball_minicell/sprites/right.png b/assets/characters/dragon_ball_minicell/sprites/right.png new file mode 100644 index 0000000..56dc2cf Binary files /dev/null and b/assets/characters/dragon_ball_minicell/sprites/right.png differ diff --git a/assets/characters/dragon_ball_minicell/sprites/shooting.png b/assets/characters/dragon_ball_minicell/sprites/shooting.png new file mode 100644 index 0000000..56dc2cf Binary files /dev/null and b/assets/characters/dragon_ball_minicell/sprites/shooting.png differ diff --git a/Imagenes/disparominicell.png b/assets/characters/dragon_ball_minicell/sprites/shot.png similarity index 100% rename from Imagenes/disparominicell.png rename to assets/characters/dragon_ball_minicell/sprites/shot.png diff --git a/assets/characters/dragon_ball_minicell/sprites/standing.png b/assets/characters/dragon_ball_minicell/sprites/standing.png new file mode 100644 index 0000000..56dc2cf Binary files /dev/null and b/assets/characters/dragon_ball_minicell/sprites/standing.png differ diff --git a/assets/characters/dragon_ball_minicell/sprites/up.png b/assets/characters/dragon_ball_minicell/sprites/up.png new file mode 100644 index 0000000..56dc2cf Binary files /dev/null and b/assets/characters/dragon_ball_minicell/sprites/up.png differ diff --git a/Imagenes/cuadrovidagoku.png b/assets/life_boxes/default_left/life_box.png similarity index 100% rename from Imagenes/cuadrovidagoku.png rename to assets/life_boxes/default_left/life_box.png diff --git a/Imagenes/barravidagoku.png b/assets/life_boxes/default_left/lifebar.png similarity index 100% rename from Imagenes/barravidagoku.png rename to assets/life_boxes/default_left/lifebar.png diff --git a/Imagenes/cuadrovidaminicell.png b/assets/life_boxes/default_right/life_box.png similarity index 100% rename from Imagenes/cuadrovidaminicell.png rename to assets/life_boxes/default_right/life_box.png diff --git a/Imagenes/barravidaminicell.png b/assets/life_boxes/default_right/lifebar.png similarity index 100% rename from Imagenes/barravidaminicell.png rename to assets/life_boxes/default_right/lifebar.png diff --git a/Imagenes/Hasperdido.png b/assets/messages/default_user_loses_es.png similarity index 100% rename from Imagenes/Hasperdido.png rename to assets/messages/default_user_loses_es.png diff --git a/Imagenes/Hasganado.png b/assets/messages/default_user_wins_es.png similarity index 100% rename from Imagenes/Hasganado.png rename to assets/messages/default_user_wins_es.png diff --git a/Imagenes/namek.jpg b/assets/scenarios/dragon_ball_namek.jpg similarity index 100% rename from Imagenes/namek.jpg rename to assets/scenarios/dragon_ball_namek.jpg diff --git a/game.js b/game.js index 3bc4c07..b08ac33 100644 --- a/game.js +++ b/game.js @@ -1,310 +1,320 @@ -// Bucle optimizado para animaciones web. -(function() { - var lastTime = 0; - var vendors = ['ms', 'moz', 'webkit', 'o']; - - for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { - window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; - window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; - } - - if (!window.requestAnimationFrame) - window.requestAnimationFrame = function(callback, element) { - var currTime = new Date().getTime(); - var timeToCall = Math.max(0, 16 - (currTime - lastTime)); - var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); - lastTime = currTime + timeToCall; - return id; - }; - - if (!window.cancelAnimationFrame) - window.cancelAnimationFrame = function(id) { clearTimeout(id); }; -}()); - -// Class KeyboardListener. -function KeyboardListener() { - // Properties. - this.keychar = null; - this.getPressed = function () { - return this.keychar; - }; - this.kLeft = function () { - return String.fromCharCode(37); - }; - this.kUp = function () { - return String.fromCharCode(38); - }; - this.kRight = function () { - return String.fromCharCode(39); - }; - this.kDown = function () { - return String.fromCharCode(40); - }; - - // Methods. - this.listenKeydown = function (e) { - var keynum; - - if(window.event) keynum = e.keyCode; // IE8 and earlier. - else if(e.which) keynum = e.which; // IE9/Firefox/Chrome/Opera/Safari. - - this.keychar = String.fromCharCode(keynum); - - return true; - }; - this.listenKeyup = function (e) { - this.keychar = null; - return true; - }; -} - -// Class Character. -function Character() { - // Properties. - this.image = new Image(); this.image.src = "Imagenes/goku.png"; - this.xPos = 50; this.yPos = 300; - this.died = false; - - // Methods. - this.update = function () { - if (keyboard.getPressed() == ' ') { - this.image.src = "Imagenes/gokukamehameha.png"; - } else if (kamehameha.xPos > 860) { - this.image.src = "Imagenes/goku.png"; - } - - if (keyboard.getPressed() == keyboard.kLeft()) { - this.image.src = "Imagenes/gokuleft.png"; - if (this.xPos > 0) this.xPos -= 10; - } else if (keyboard.getPressed() == keyboard.kRight()) { - this.image.src = "Imagenes/gokuright.png"; - if (this.xPos < 740) this.xPos += 10; - } - - if (keyboard.getPressed() == keyboard.kUp()) { - this.image.src = "Imagenes/gokuup.png"; - if (this.yPos > 32) this.yPos -= 10; - } else if (keyboard.getPressed() == keyboard.kDown()) { - this.image.src = "Imagenes/gokudown.png"; - if (this.yPos < 530) this.yPos += 10; - } - } -} - -// Class Kamehameha. -function Kamehameha() { - // Properties. - this.image = new Image(); this.image.src = "Imagenes/kamehameha.gif"; - this.xPos = 900; this.yPos = 700; - // Methods. - this.update = function () { - if (this.xPos > 840) { - if (keyboard.getPressed() == ' ') { - this.xPos = (character.xPos + 60); - this.yPos = (character.yPos + 14); - sonidoDisparoGoku.play(); - } - } - - if (this.xPos < 870) { - this.xPos += 20; - } - }; -} - -// Class GokuLife. -function GokuLife() { - // Properties. - this.image = new Image(); this.image.src = "Imagenes/barravidagoku.png"; - this.xPos = 18; this.yPos = 4; - - // Methods. - this.update = function () { - if (this.xPos <= -152) { - character.died = true; - } - - if (shot.yPos >= (character.yPos - 56)) { - if (shot.yPos <= (character.yPos + 62)) { - if (shot.xPos >= character.xPos) { - if (shot.xPos <= (character.xPos + 43)) { - gokulife.xPos -= 26; - shot.xPos = -400; - heridoGoku.play(); - } - } - } - } - - if (minicell.yPos >= (character.yPos - 56)) { - if (minicell.yPos <= (character.yPos + 62)) { - if (minicell.xPos >= character.xPos) { - if (minicell.xPos <= (character.xPos + 43)) { - gokulife.xPos -= 26; - shot.xPos = -400; - heridoGoku.play(); - } - } - } - } - }; -} - -// Class Minicell. -function Minicell() { - // Properties. - this.image = new Image(); this.image.src = "Imagenes/minicell.png"; - this.xPos = 750; this.yPos = 300; - this.flag = false; - this.died = false; - - // Methods. - this.update = function () { - if (this.yPos <= 40) this.flag = false; - else if (this.yPos >= 540) this.flag = true; - - if (this.flag == false) this.yPos += 10; - else if (this.flag == true) this.yPos -= 10; - }; - - this.hard = function () { - if (this.xPos < 0) this.xPos = 800; - if (this.yPos > 600) this.yPos = 0; - this.xPos -= 10; - this.yPos += 10; - }; -} - -// Class Shot. -function Shot() { - // Properties. - this.image = new Image(); this.image.src = "Imagenes/disparominicell.png"; - this.xPos = -400; this.yPos = -400; - - // Methods. - this.update = function () { - if (this.xPos == -400) { - if (minicell.yPos == character.yPos) { - this.xPos = (minicell.xPos - 60); - this.yPos = (minicell.yPos - 14); - sonidoDisparoCell.play(); - } - } - - if (this.xPos > -400) { - this.xPos -= 5; - } - }; -} - -// Class MinicellLife. -function MinicellLife() { - // Properties. - this.image = new Image(); this.image.src = "Imagenes/barravidaminicell.png"; - this.xPos = 612; this.yPos = 4; - - // Methods. - this.update = function () { - if (this.xPos >= 782) minicell.died = true; - - if (kamehameha.yPos >= minicell.yPos) { - if (kamehameha.yPos <= (minicell.yPos + 62)) { - if (kamehameha.xPos >= minicell.xPos) { - if (kamehameha.xPos <= (minicell.xPos + 43)) { - this.xPos += 6; - kamehameha.xPos = 900; - heridoCell.play(); - } - } - } - } - }; -} - -var gameScreen = document.getElementById("gameScreen"); gameScreen.width = 800; gameScreen.height = 600; -var screen = gameScreen.getContext("2d"); -var bufferCanvas = document.createElement('canvas'); bufferCanvas.width = gameScreen.width; bufferCanvas.height = gameScreen.height; -var bufferContext = bufferCanvas.getContext('2d'); -var keyboard = new KeyboardListener(); -var world = new Image(); world.src = "Imagenes/namek.jpg"; -var gokulifebox = new Image(); gokulifebox.src = "Imagenes/cuadrovidagoku.png"; -var minicelllifebox = new Image(); minicelllifebox.src = "Imagenes/cuadrovidaminicell.png"; -var winbox = new Image(); winbox.src = "Imagenes/Hasganado.png"; -var lostbox = new Image(); lostbox.src = "Imagenes/Hasperdido.png"; -var character = new Character(); -var kamehameha = new Kamehameha(); -var minicell = new Minicell(); -var shot = new Shot(); -var gokulife = new GokuLife(); -var minicelllife = new MinicellLife(); -var exit = false; -var intervalId; -var bso = document.getElementById('bso'); -bso.volume = 0.5; -bso.play(); -var sonidoDisparoGoku = document.getElementById('disparoGoku'); -var sonidoDisparoCell = document.getElementById('disparoCell'); -var heridoCell = document.getElementById('heridoCell'); -heridoCell.volume = 0.4; -var heridoGoku = document.getElementById('heridoGoku'); -heridoGoku.volume = 0.3; - -// Estadísticas. -var stats_fps = new Stats(), stats_ms = new Stats(); -stats_fps.setMode(0); stats_ms.setMode(1); // 0: fps, 1: ms -// Align top-left -stats_fps.domElement.style.position = 'absolute'; -stats_fps.domElement.style.left = '0px'; -stats_fps.domElement.style.top = '0px'; -// Align top-left -stats_ms.domElement.style.position = 'absolute'; -stats_ms.domElement.style.left = '100px'; -stats_ms.domElement.style.top = '0px'; -/** / -document.body.appendChild( stats_fps.domElement ); -document.body.appendChild( stats_ms.domElement ); -/**/ - -function gameLoop() { - stats_fps.begin(); - stats_ms.begin(); - - if (exit == false) { - character.update(); - kamehameha.update(); - if (minicelllife.xPos < 697) minicell.update(); - else minicell.hard(); - shot.update(); - gokulife.update(); - minicelllife.update(); - - bufferContext.drawImage(world, 0, 0); - bufferContext.drawImage(character.image, character.xPos, character.yPos); - bufferContext.drawImage(kamehameha.image, kamehameha.xPos, kamehameha.yPos); - bufferContext.drawImage(minicell.image, minicell.xPos, minicell.yPos); - bufferContext.drawImage(shot.image, shot.xPos, shot.yPos); - bufferContext.drawImage(gokulife.image, gokulife.xPos, gokulife.yPos); - bufferContext.drawImage(minicelllife.image, minicelllife.xPos, minicelllife.yPos); - bufferContext.drawImage(gokulifebox, 0, 0); - bufferContext.drawImage(minicelllifebox, 608, 0); - - if (character.died == true) bufferContext.drawImage(lostbox, 250,264); - if (minicell.died == true) bufferContext.drawImage(winbox, 250,264); - - if (character.died == true || minicell.died == true) exit = true; - - screen.drawImage(bufferCanvas, 0, 0); - } else { - //clearInterval(intervalId); - bso.pause(); - cancelAnimationFrame(intervalId); - } - - setTimeout(function() { - intervalId = requestAnimationFrame(gameLoop); - }, 10); - - stats_fps.end(); - stats_ms.end(); -} - +// Optimized loop for web animations. +(function() { + var lastTime = 0; + var vendors = ['ms', 'moz', 'webkit', 'o']; + + for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { + window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; + window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; + } + + if (!window.requestAnimationFrame) + window.requestAnimationFrame = function(callback, element) { + var currTime = new Date().getTime(); + var timeToCall = Math.max(0, 16 - (currTime - lastTime)); + var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); + lastTime = currTime + timeToCall; + return id; + }; + + if (!window.cancelAnimationFrame) + window.cancelAnimationFrame = function(id) { clearTimeout(id); }; +}()); + +// Class KeyboardListener +function KeyboardListener() { + // Properties + this.keychar = null; + this.getPressed = function () { + return this.keychar; + }; + this.kLeft = function () { + return String.fromCharCode(37); + }; + this.kUp = function () { + return String.fromCharCode(38); + }; + this.kRight = function () { + return String.fromCharCode(39); + }; + this.kDown = function () { + return String.fromCharCode(40); + }; + + // Methods + this.listenKeydown = function (e) { + var keynum; + + if(window.event) keynum = e.keyCode; // IE8 and earlier. + else if(e.which) keynum = e.which; // IE9/Firefox/Chrome/Opera/Safari. + + this.keychar = String.fromCharCode(keynum); + + return true; + }; + this.listenKeyup = function (e) { + this.keychar = null; + return true; + }; +} + +// Class User +function User($character_name) { + // Properties + this.character_name = $character_name; + this.directory = path_prefix_characters + this.character_name; + this.image = new Image(); this.image.src = this.directory + "/sprites/standing.png"; + this.xPos = 50; this.yPos = 300; + this.died = false; + this.sound_hurt = document.getElementById('sound_user_hurt'); + this.sound_hurt.volume = 0.3; + this.shot = new UserShot(this.directory); + + // Methods + this.update = function () { + if (keyboard.getPressed() == ' ') { + this.image.src = this.directory + "/sprites/shooting.png"; + } else if (this.shot.xPos > 860) { + this.image.src = this.directory + "/sprites/standing.png"; + } + + if (keyboard.getPressed() == keyboard.kLeft()) { + this.image.src = this.directory + "/sprites/left.png"; + if (this.xPos > 0) this.xPos -= 10; + } else if (keyboard.getPressed() == keyboard.kRight()) { + this.image.src = this.directory + "/sprites/right.png"; + if (this.xPos < 740) this.xPos += 10; + } + + if (keyboard.getPressed() == keyboard.kUp()) { + this.image.src = this.directory + "/sprites/up.png"; + if (this.yPos > 32) this.yPos -= 10; + } else if (keyboard.getPressed() == keyboard.kDown()) { + this.image.src = this.directory + "/sprites/down.png"; + if (this.yPos < 530) this.yPos += 10; + } + } +} + +// Class UserShot +function UserShot($directory) { + // Properties + this.directory = $directory; + this.image = new Image(); this.image.src = this.directory + "/sprites/shot.gif"; + this.xPos = 900; this.yPos = 700; + this.sound = document.getElementById('sound_user_shot'); + + // Methods + this.update = function () { + if (this.xPos > 840) { + if (keyboard.getPressed() == ' ') { + this.xPos = (user.xPos + 60); + this.yPos = (user.yPos + 14); + user.shot.sound.play(); + } + } + + if (this.xPos < 870) { + this.xPos += 20; + } + }; +} + +// Class UserLife +function UserLife($life_box_name) { + // Properties + this.life_box_name = $life_box_name; + this.box = new Image(); this.box.src = path_prefix_lifeboxes + this.life_box_name + "/life_box.png"; + this.bar = new Image(); this.bar.src = path_prefix_lifeboxes + this.life_box_name + "/lifebar.png"; + this.xPos = 18; this.yPos = 4; + + // Methods + this.update = function () { + if (this.xPos <= -152) { + user.died = true; + } + + if (cpu_controller.shot.yPos >= (user.yPos - 56)) { + if (cpu_controller.shot.yPos <= (user.yPos + 62)) { + if (cpu_controller.shot.xPos >= user.xPos) { + if (cpu_controller.shot.xPos <= (user.xPos + 43)) { + this.xPos -= 26; + cpu_controller.shot.xPos = -400; + sound_user_hurt.play(); + } + } + } + } + + if (cpu_controller.yPos >= (user.yPos - 56)) { + if (cpu_controller.yPos <= (user.yPos + 62)) { + if (cpu_controller.xPos >= user.xPos) { + if (cpu_controller.xPos <= (user.xPos + 43)) { + this.xPos -= 26; + cpu_controller.shot.xPos = -400; + sound_user_hurt.play(); + } + } + } + } + }; +} + +// Class CpuController +function CpuController($character_name) { + // Properties + this.character_name = $character_name; + this.directory = path_prefix_characters + this.character_name; + this.image = new Image(); this.image.src = this.directory + "/sprites/standing.png"; + this.xPos = 750; this.yPos = 300; + this.flag = false; + this.died = false; + this.sound_hurt = document.getElementById('sound_cpu_hurt'); + this.sound_hurt.volume = 0.4; + this.shot = new CpuControllerShot(this.directory); + + // Methods + this.update = function () { + if (this.yPos <= 40) this.flag = false; + else if (this.yPos >= 540) this.flag = true; + + if (this.flag == false) this.yPos += 10; + else if (this.flag == true) this.yPos -= 10; + }; + + this.hard = function () { + if (this.xPos < 0) this.xPos = 800; + if (this.yPos > 600) this.yPos = 0; + this.xPos -= 10; + this.yPos += 10; + }; +} + +// Class CpuControllerShot +function CpuControllerShot($directory) { + // Properties + this.directory = $directory; + this.image = new Image(); this.image.src = this.directory + "/sprites/shot.png"; + this.xPos = -400; this.yPos = -400; + this.sound = document.getElementById('sound_cpu_shot'); + + // Methods + this.update = function () { + if (this.xPos == -400) { + if (cpu_controller.yPos == user.yPos) { + this.xPos = (cpu_controller.xPos - 60); + this.yPos = (cpu_controller.yPos - 14); + this.sound.play(); + } + } + + if (this.xPos > -400) { + this.xPos -= 5; + } + }; +} + +// Class CpuControllerLife +function CpuControllerLife($life_box_name) { + // Properties + this.life_box_name = $life_box_name; + this.box = new Image(); this.box.src = path_prefix_lifeboxes + this.life_box_name + "/life_box.png"; + this.bar = new Image(); this.bar.src = path_prefix_lifeboxes + this.life_box_name + "/lifebar.png"; + this.xPos = 612; this.yPos = 4; + + // Methods + this.update = function () { + if (this.xPos >= 782) cpu_controller.died = true; + + if (user.shot.yPos >= cpu_controller.yPos) { + if (user.shot.yPos <= (cpu_controller.yPos + 62)) { + if (user.shot.xPos >= cpu_controller.xPos) { + if (user.shot.xPos <= (cpu_controller.xPos + 43)) { + this.xPos += 6; + user.shot.xPos = 900; + cpu_controller.sound_hurt.play(); + } + } + } + } + }; +} + +var path_prefix_characters = 'assets/characters/'; +var path_prefix_lifeboxes = 'assets/life_boxes/'; +var path_prefix_messages = 'assets/messages/'; +var gameScreen = document.getElementById("gameScreen"); gameScreen.width = 800; gameScreen.height = 600; +var screen = gameScreen.getContext("2d"); +var bufferCanvas = document.createElement('canvas'); bufferCanvas.width = gameScreen.width; bufferCanvas.height = gameScreen.height; +var bufferContext = bufferCanvas.getContext('2d'); +var keyboard = new KeyboardListener(); +var world = new Image(); world.src = "assets/scenarios/dragon_ball_namek.jpg"; +var winbox = new Image(); winbox.src = path_prefix_messages + "default_user_wins_es.png"; +var lostbox = new Image(); lostbox.src = path_prefix_messages + "default_user_loses_es.png"; +var user = new User('dragon_ball_goku'); +var cpu_controller = new CpuController('dragon_ball_minicell'); +var user_life = new UserLife('default_left'); +var cpu_controller_life = new CpuControllerLife('default_right'); +var exit = false; +var intervalId; +var ost = document.getElementById('ost'); +ost.volume = 0.5; +ost.play(); + +// Statistics +var stats_fps = new Stats(), stats_ms = new Stats(); +stats_fps.setMode(0); stats_ms.setMode(1); // 0: fps, 1: ms +// Align top-left +stats_fps.domElement.style.position = 'absolute'; +stats_fps.domElement.style.left = '0px'; +stats_fps.domElement.style.top = '0px'; +// Align top-left +stats_ms.domElement.style.position = 'absolute'; +stats_ms.domElement.style.left = '100px'; +stats_ms.domElement.style.top = '0px'; +// document.body.appendChild( stats_fps.domElement ); +// document.body.appendChild( stats_ms.domElement ); + +function gameLoop() { + stats_fps.begin(); + stats_ms.begin(); + + if (exit == false) { + user.update(); + user.shot.update(); + if (cpu_controller_life.xPos < 697) cpu_controller.update(); + else cpu_controller.hard(); + cpu_controller.shot.update(); + user_life.update(); + cpu_controller_life.update(); + + bufferContext.drawImage(world, 0, 0); + bufferContext.drawImage(user_life.bar, user_life.xPos, user_life.yPos); + bufferContext.drawImage(cpu_controller_life.bar, cpu_controller_life.xPos, cpu_controller_life.yPos); + bufferContext.drawImage(user_life.box, 0, 0); + bufferContext.drawImage(cpu_controller_life.box, 608, 0); + bufferContext.drawImage(user.image, user.xPos, user.yPos); + bufferContext.drawImage(user.shot.image, user.shot.xPos, user.shot.yPos); + bufferContext.drawImage(cpu_controller.image, cpu_controller.xPos, cpu_controller.yPos); + bufferContext.drawImage(cpu_controller.shot.image, cpu_controller.shot.xPos, cpu_controller.shot.yPos); + + if (user.died == true) bufferContext.drawImage(lostbox, 250,264); + if (cpu_controller.died == true) bufferContext.drawImage(winbox, 250,264); + + if (user.died == true || cpu_controller.died == true) exit = true; + + screen.drawImage(bufferCanvas, 0, 0); + } else { + //clearInterval(intervalId); + ost.pause(); + cancelAnimationFrame(intervalId); + } + + setTimeout(function() { + intervalId = requestAnimationFrame(gameLoop); + }, 10); + + stats_fps.end(); + stats_ms.end(); +} + diff --git a/index.html b/index.html index 42f794d..db206df 100644 --- a/index.html +++ b/index.html @@ -1,28 +1,18 @@ - - - - - html5-goku-en-javascript - - - - - - - - - Tu navegador no es compatible con el elemento canvas de html5. Use un navegador compatible. - - - - - + + + + + html5-goku-en-javascript + + + + + + + + + Tu navegador no es compatible con el elemento canvas de html5. Use un navegador compatible. + + + +