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ArmorSpec.h
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// ArmorSpec.h: interface for the CArmorSpec class.
//
// Pandora Bot v2.0
// By Darrin W. Cullop ([email protected])
//
// Copyright (c) 1998-1999 by Darrin W. Cullop. All Rights Reserved.
//
// Permission to use, copy and distribute unedited copies of this whole
// document is hereby granted, provided that no fee is charged for the
// use or availability of this document (other than the normal connection
// costs for on-line services, if applicable). The above copyright notice
// and this permission notice must be left intact in all copies of this
// document. Short excerpts of this document may be quoted in discussion
// groups or mailing list articles, as long as a reference to the full
// document is given.
//
// Commercial distribution of this document, in whole or in part,
// requires prior agreement with the author. Commercial distribution
// includes any means by which the user has to pay either for the support
// (e.g. book, newsletter or CD-ROM) or for the document itself.
//
// Unauthorized commercial distribution is prohibited.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ARMORSPEC_H__9C2A0643_F18B_11D1_AF24_0060080A5FD2__INCLUDED_)
#define AFX_ARMORSPEC_H__9C2A0643_F18B_11D1_AF24_0060080A5FD2__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CArmorSpec : public CObject
{
// Attributes
private:
BYTE m_nItemIndex;
BYTE m_nUnitsItemIndex;
float m_nNormalMax;
float m_nEnergyMax;
BYTE m_nPointsPerUnit;
// Construction / Destruction
public:
CArmorSpec();
virtual ~CArmorSpec();
// Data Manipulation
public:
const BYTE& GetItemIndex() const { return m_nItemIndex; };
const BYTE& GetUnitsItemIndex() const { return m_nUnitsItemIndex; };
const float& GetNormalMax() const { return m_nNormalMax; };
const float& GetEnergyMax() const { return m_nEnergyMax; };
const BYTE& GetPointsPerUnit() const { return m_nPointsPerUnit; };
void SetItemIndex( const BYTE& nNew ) { m_nItemIndex = nNew; };
void SetUnitsItemIndex( const BYTE& nNew ) { m_nUnitsItemIndex = nNew; };
void SetNormalMax( const float& nNew ) { m_nNormalMax = nNew; };
void SetEnergyMax( const float& nNew ) { m_nEnergyMax = nNew; };
void SetPointsPerUnit( const BYTE& nNew ) { m_nPointsPerUnit = nNew; };
// Operations
public:
void Clear();
};
#endif // !defined(AFX_ARMORSPEC_H__9C2A0643_F18B_11D1_AF24_0060080A5FD2__INCLUDED_)