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Description
- (WIP) Basic Chunk Management
- Loading
- Rendering
- Rebuilding
- Unloading - I'm going to leave proper chunk unloading till later.
- Chunk Optimizations
- Don't render unseen triangles
- [?] Triangle Face Merging
- [?] Other optimizations (TBD).
- Terrain Generation
- Frustum Culling
- Block Type, Textures and Colours
- Collision Detection *
- Voxel Sprites *
- Physics *
*It would be a good idea to introduce an:
- Entity Component System
somewhere alongside these features.
phoenixpereira
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In Progress